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1

Phase 2 flickers on and off at 0.4: repeated fever blur and stamina penalty, and the "sick" icon gets stuck

Bug
1

State

Assigned
Issue key
DZG-1710
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
zoro
Created
Oct 21, 2026
Views
23
Platform
PC Steam
What happened?

- HS-2 pins the value at 0.4, and phase 2 has no gap between its on and off points

ActivateCondition: > 0.4, DeactivateCondition: <= 0.4).

- So phase 2 switches on and off every few modifier ticks (3 s). Each time it switches on, it:

```c

player.GetSymptomManager().QueueUpSecondarySymptom(SymptomIDs.SYMPTOM_FEVERBLUR);

player.GetStaminaHandler().ActivateRecoveryModifier(EStaminaMultiplierTypes.DISEASE_PNEUMONIA);

player.GetStaminaHandler().ActivateDepletionModifier(EStaminaMultiplierTypes.DISEASE_PNEUMONIA);

player.IncreaseDiseaseCount();

```

- OnDeactivate of phase 2 never calls DecreaseDiseaseCount(), so the disease counter goes up by 1 on every flicker.

- The "sick" status icon NTF_SICK, from HasDisease() = m_DiseaseCount >= 1) then stays on long after the

heat stroke is gone. Only a relog resets it, because the counter isn't saved.

Reproduction steps

as HS-2 with water around half. Watch the fever blur, the stamina bar and the "sick" icon for

a few minutes, then cool down completely.

Exact build version (optional)
—
Where did it happen?
Official
Is it modded?
No
Expected result

Expected result: phase 2 switches on once and off once. The sick icon goes away when heat stroke ends.

Actual result: phase 2 effects keep switching on and off, and the sick icon stays on.

Suggested fix:

- Add a gap between the on and off points (e.g. activate > 0.4, deactivate < 0.35).

- Pair IncreaseDiseaseCount and DecreaseDiseaseCount in the same phase.

Reactions

Activity

    1 day ago
  • zoro
    created issue1 day ago
  • about 3 hours ago
  • l909
    changed state to
    ASSIGNED
    about 3 hours ago

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State

Assigned
Issue key
DZG-1710
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
zoro
Created
Oct 21, 2026
Views
23