- Recovery is the same tiny rate whatever the player's temperature, even if they are freezing:
```c
// HeatComfortMdfr.c OnTick
else
{
//! keep the value at 0.0 if we are bellow the positive yellow HC
thermalBiasHandler.Add(-PlayerConstants.THERMAL_BIAS_POSITIVE_HC_DECREMENT * deltaT); // 0.0001 per second
```
- At 0.0001/s, coming down from phase 4 (0.85) to below phase 2 (0.4) takes 75 minutes, and back to 0 takes
2 h 20 min.
- Being cold, in shade, at night or in water doesn't speed it up.
- So a player who overheated in the afternoon still has fever blur, the stamina penalty and the "hot" messages well
into the evening and night.
- They can even be freezing (blue heat comfort, losing energy) and have heat stroke at the same time.