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navmesh - autoupdate - Stop AI walking through Editor Placed Walls

Feature RequestPhysics / CollisionAI
1

State

User feedback
Issue key
DZG-165
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
nosignalxx
Created
Jul 28, 2026
Views
161
Platform
Playstation
What happened?

I have tagged PlayStation but Xbox would benefit from this as well, PC can mod it, so that's fine for them.

But there are so many talented people out there who use the DayZ Editor, people that create unique and beautiful events such as Mazes, bunkers and fully custom areas.

This adds a whole new level of engagement for any custom server, something to explore and new challenges to overcome. But it is hindered by the AI pathing system, which is unchangeable by us on console (I get it, we wont be able to) - But when we place a wall down, a rock, a car, anything that has collision to us (the player) it SHOULD auto update so that the AI also has that same collision in mind, so they cant walk through walls, under the floor etc.

I know there was talk of overall AI improvements and I hope this is something you take into consideration as and when that ever materializes.


I don't think a full navmesh update is fully required for this, just a simple check when the ObjectSpawn Array is placed into the world, to tell the current pathing system "Hey, you cant walk here"

Reproduction steps

NA

Exact build version (optional)
—
Where did it happen?
Community
Is it modded?
No
Expected result
—
Reactions

Activity

    3 months ago
  • nosignalxx
    created issue3 months ago
  • nosignalxx
    changed title tonavmesh - autoupdate - Stop AI walking through Editor Placed Walls3 months ago
  • 3 months ago
  • l909
    changed state to
    FEEDBACK
    3 months ago
  • nosignalxx
    3 months ago
    nosignalxx
    3 months ago

    Update, I have noticed that waiting 10 - 20 minutes after the server had restarted makes it so they can no longer walk through the walls. (seemingly an automatic navmesh update as I have asked for) - Thanks XD - If i were to set the solid objects (but not items) to enableCEpersistency=1, would this save the navmesh data?

  • nosignalxx
    3 months ago
    nosignalxx
    3 months ago

    Update 2: Nope, made no difference. - is it possible as an update to have the navmesh which is seemingly auto generated after 10 - 15 mins, be saved and loaded, a reprocess can still be done for item removals. 10 -0 15 mins after?

  • about 2 months ago
  • l909
    changed state to
    USER FEEDBACK
    about 2 months ago

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State

User feedback
Issue key
DZG-165
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
nosignalxx
Created
Jul 28, 2026
Views
161