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Sakhal - Client crash/disconnect near Airport due to Render Error (Postprocess AA / Object Detail).

BugCrashErrorGraphicsModel / Texture ClientModded
1

State

Open
Issue key
DZG-1430
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
3cina
Created
Oct 18, 2026
Views
12
Platform
PC Steam
What happened?

While playing on the new Sakhal terrain (DayZ 1.30), the game client consistently freezes/hangs in one specific location: the main road bend leading towards the Airport (coordinates around pos=<6348.1, 7403.8, 5.4>).

The crash is highly specific and direction-dependent:

  1. It only happens when moving towards the Airport (when the engine attempts to stream in and render airport structures).

  2. It does not happen when moving away from the Airport or looking down at the ground.

When the freeze occurs, the client stops responding to the network loop, causing the local server to drop the connection with the error: Player kicked from server: Lost connection with host (No packets from client).

Root Cause & Visual Settings Analysis:

Through systematic testing, I isolated the exact graphic settings triggering this loop. The crash is caused by an asset/texture streaming conflict within the Enfusion render pipeline when set to higher profiles:

  • Trigger Settings: Setting Postprocess Antialiasing to High/Extreme OR Object Detail to High/Extreme causes an immediate client lock-up at the threshold of loading the airport.

  • Workaround Status: Lowering Postprocess Antialiasing to Medium and Object Detail to Medium completely eliminates the freeze, allowing smooth passage through the zone.

Extracted Log Proof:

The exact moment of the rendering failure is captured in the client crash log (error.log) right before the entity rendering loop breaks down:


13:34:50.911 RENDER    (E): Error: invalid texture, assuming 1D and have 2D


Immediately following this line, the engine falls into an infinite warning loop trying to parse frozen lakes/ponds assets around the airfield:


13:34:52.661 ENTITY    (W): Unknown object class 'pond' (dz\water_sakhal\ice_lake\sakhal_50x50_ice_lake.p3d)
13:34:52.721 ENTITY    (W): Unknown object class 'pond' (dz\water_sakhal\ice_lake\sakhal_50x50_ice_lake_clear.p3d)


Additional Core Behavior (Corrupted Storage Loop):

Every single time this rendering crash occurred, my player profile/server state became corrupted. I was unable to reconnect to the server at all, getting stuck in a disconnection loop. The only way to successfully log back into the server was to manually delete the server's storage folder to reset the world/character state.

Because of this corrupted state loop, I intentionally kept only two essential mods loaded: @CF and @VPPAdminTools. These were used strictly as diagnostic tools so I could use the admin panel to quickly teleport back to the exact location and resume testing after deleting the storage directory. We can confidently rule out these tools as the cause, as the root error originates directly from the native Enfusion render pipeline (RENDER (E): Error: invalid texture).

Hardware Specs:

  • CPU: Intel Core i5-1360KF

  • GPU: NVIDIA GeForce RTX 3080 Ti

  • RAM: 32 GB DDR4/DDR5

  • Storage: High-Speed SSD (Dysk D)

Reproduction steps

Steps to Reproduce:

  1. Configure Graphic Settings: Open DayZ Video Options and set Postprocess Antialiasing to High or Extreme, and Object Detail to High or Extreme.

  2. Launch the Game: Join a server running the Sakhal map (DLC Frostline).

  3. Navigate to Location: Travel to the main main road bend near the Airport (approximate coordinates: 6348 / 7403).

  4. Approach the Threshold: Walk or run along the road directly towards the Airport area so the airfield assets enter your camera field of view.

  5. Observe the Result: The game client immediately suffers a hard freeze/micro-stutter, followed by a server disconnection error ("Lost connection with host").

Expected Result:

The game engine should smoothly stream and render the airport models and textures without halting the main rendering thread.

Actual Result:

The render pipeline fails with an invalid texture, assuming 1D and have 2D error, freezing the client completely and dropping network packets to the server.

Exact build version (optional)
1.30
Where did it happen?
Local / Offline
Is it modded?
Yes
Expected result

The game engine should smoothly stream and render the airport models, frozen lakes, and high-tier textures on High/Extreme settings without halting the main rendering thread or dropping network packets.

Section
Mod list
  1. @CF

  2. @VPPAdminTools


Load order / launch params
  1. @CF

  2. @VPPAdminTools

Public attachments1 file · visible to everyone

error_2026_10_18_14_18_46.log

210 KB

Reactions

Activity

    about 2 hours ago
  • 3cina
    created issueabout 2 hours ago

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State

Open
Issue key
DZG-1430
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
3cina
Created
Oct 18, 2026
Views
12