The engine treats the in-game clock as local sun time, with the sun highest at 12:00. Servers set up to run in real time follow the host's clock:
serverTime="SystemTime";
serverTimeAcceleration=1;
serverNightTimeAcceleration=1;
From March to October that clock is on summer time (e.g. CEST), one hour ahead of sun time. For half the year, sunrise, midday and sunset all happen about an hour earlier than the clock players see.
As a result, it gets dark an hour earlier than in real life from spring to autumn, and in-game clocks never match the real sun.