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Wrong Lights/Sounds From Cold Game Inner Spawn - CfgUndergroundTrigger.json

1

State

Assigned
Issue key
DZG-1355
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
lbc
Created
Oct 17, 2026
Views
94
Platform
PC Steam
What happened?

I spawned into an "Inner" trigger area defined in CfgUndergroundTrigger.json from a cold game start, but the ambient lights and sounds were from the surface instead of the dark & spooky underground ones.

Reproduction steps
  1. Define an Inner trigger in cfgundergroundtriggers.json (mine is below).

  2. In-game, move your character inside the trigger, observe the lights and sounds are dark and spooky.

  3. Exit the game completely.

  4. Start the game and reconnect to the server.

  5. Observe the lights and sounds are wrong. The lighting and ambient sounds are the surface defaults, not the underground as expected.

My json:

{
    "Triggers":
	[
        {
            "Position": [ 14471.650391, 69.45493698, 170.041172 ],
            "Size": [ 800.0, 400.0, 180.0 ],
            "Orientation": [ 0, 0, 0 ],
            "EyeAccommodation": 0.01,
            "Breadcrumbs": [],
            "InterpolationSpeed": 0.0,
            "AmbientSoundSet": "Underground_SoundSet"
        }		
	]
}

The tunnel object in the video is located at 14450.000000, 100.000000, 200.000000. It is spawned in using objectSpawnersArr . Otherwise the server is vanilla. Linux dedicated server.

Exact build version (optional)
1.30.164078.38
Where did it happen?
Community
Is it modded?
No
Expected result

I expected spooky underground sounds and darkness.

Public attachments1 file · visible to everyone

2026_10_16_23_57_50_STARTEND.mp4

23 MB

Reactions

Activity

    17 days ago
  • lbc
    created issue17 days ago
  • 15 days ago
  • l909
    changed state to
    ASSIGNED
    15 days ago

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State

Assigned
Issue key
DZG-1355
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
lbc
Created
Oct 17, 2026
Views
94