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globals.xml: Dead Body Cleanup not working reliably

CharacterErrorServer
1

State

Open
Issue key
DZG-1293
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medicalservice
Created
Oct 16, 2026
Views
8
Platform
PC Steam
What happened?

Since updating to DayZ 1.30, the custom CleanupLifetimeDeadPlayer setting in globals.xml appears to be ignored or no longer works reliably.

<var name="CleanupLifetimeDeadPlayer" type="0" value="5"/>

No changes have been made to the server configuration, yet dead player bodies remain in the world significantly longer than the lifetime specified in globals.xml.

This configuration worked as expected in DayZ 1.29 on a Deathmatch-type server.

Server configuration

The following is the complete globals.xml currently in use:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>
    <var name="AnimalMaxCount" type="0" value="1"/>
    <var name="CleanupAvoidance" type="0" value="6"/>
    <var name="CleanupLifetimeDeadAnimal" type="0" value="15"/>
    <var name="CleanupLifetimeDeadInfected" type="0" value="15"/>
    <var name="CleanupLifetimeDeadPlayer" type="0" value="5"/>
    <var name="CleanupLifetimeDefault" type="0" value="10"/>
    <var name="CleanupLifetimeLimit" type="0" value="10"/>
    <var name="CleanupLifetimeRuined" type="0" value="5"/>
    <var name="FlagRefreshFrequency" type="0" value="3600"/>
    <var name="FlagRefreshMaxDuration" type="0" value="0"/>
    <var name="FoodDecay" type="0" value="0"/>
    <var name="IdleModeCountdown" type="0" value="600"/>
    <var name="IdleModeStartup" type="0" value="0"/>
    <var name="InitialSpawn" type="0" value="0"/>
    <var name="LootDamageMax" type="1" value="0"/>
    <var name="LootDamageMin" type="1" value="0"/>
    <var name="LootProxyPlacement" type="0" value="0"/>
    <var name="LootSpawnAvoidance" type="0" value="1000"/>
    <var name="RespawnAttempt" type="0" value="1"/>
    <var name="RespawnLimit" type="0" value="1"/>
    <var name="RespawnTypes" type="0" value="1"/>
    <var name="RestartSpawn" type="0" value="0"/>
    <var name="SpawnInitial" type="0" value="100"/>
    <var name="TimeHopping" type="0" value="0"/>
    <var name="TimeLogin" type="0" value="5"/>
    <var name="TimeLogout" type="0" value="10"/>
    <var name="TimePenalty" type="0" value="0"/>
    <var name="WorldWetTempUpdate" type="0" value="0"/>
    <var name="ZombieMaxCount" type="0" value="0"/>
    <var name="ZoneSpawnDist" type="0" value="1000"/>
</variables>

Server environment

  • The server does not spawn world items, zombies, animals, or events.

  • The lifetime of all entries in types.xml is set to 45 seconds.

  • Dropped items are cleaned up as expected.

  • The server is configured for a Deathmatch-type game mode.


Dead player bodies remain in the world significantly longer than configured and disappear immediately when I approach them closely.

This causes the server to accumulate dead bodies quickly and allows players to loot other players' corpses, which is not intended for a Deathmatch-type server.

Could this behaviour be related to a change in dead player cleanup handling introduced in DayZ 1.30?

Reproduction steps
  • Join the server and have your character killed.

  • Leave the dead body untouched and observe that it remains in the world well beyond the configured five-second lifetime.

  • Approach the body to within approximately two metres.

  • Observe that the body disappears immediately upon approaching it.

Exact build version (optional)
1.30.164.078.000000
Where did it happen?
Community
Is it modded?
Yes
Expected result

Dead player bodies should be removed according to the CleanupLifetimeDeadPlayer value configured in globals.xml, as they were in DayZ 1.29.

Section
Mod list

CF
COT
GameLabs (Serverside)

Load order / launch params
—
Reactions

Activity

    about 2 hours ago
  • medicalservice
    created issueabout 2 hours ago
  • medicalservice
    changedabout 2 hours ago
  • medicalservice
    changedabout 2 hours ago
  • medicalservice
    changedabout 2 hours ago
  • medicalservice
    changedabout 2 hours ago

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State

Open
Issue key
DZG-1293
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medicalservice
Created
Oct 16, 2026
Views
8