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EntityAI::OnCEIterate is not called for items held by a player and their contained items

Bug
1

State

Assigned
Issue key
DZG-1219
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
armor
Created
Oct 16, 2026
Views
5
Platform
PC Steam
What happened?

The EntityAI::OnCEIterate(float currentTime, float elapsedTime) method is not called for an item held in a player's hands or for items contained within that item.

For example, if a player holds a backpack containing an apple, OnCEIterate() is not called for either the backpack or the apple.

Reproduction steps
  1. Pick up an item and hold it in your hands.

  2. Wait for some time.

  3. Put the item away and wait for EntityAI::OnCEIterate(float currentTime, float elapsedTime) to be called.

  4. Observe that the method is called after the item is removed from the player's hands, with elapsedTime reflecting the time that has passed

Exact build version (optional)
1.30.164078.38
Where did it happen?
Unknown
Is it modded?
No
Expected result

Here is an example from the logs:

18:19:26.793 SCRIPT       : dzrp_6b45_Vest_NIG:16408 OnCEIterate 52.187 s
18:19:26.793 SCRIPT       : AliceBag_Green:16405 OnCEIterate 261.89 s

The item dzrp_6b45_Vest_NIG was lying on the ground, and its OnCEIterate() method was called approximately every 51 seconds. I held the item AliceBag_Green in my hands for some time and then equipped it on the character.

These logs were generated after I equipped the backpack.

Reactions

Activity

    about 1 hour ago
  • armor
    created issueabout 1 hour ago
  • l909
    changed state to
    ASSIGNED
    about 1 hour ago

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State

Assigned
Issue key
DZG-1219
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
armor
Created
Oct 16, 2026
Views
5