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1

ModItemRegisterCallbacks is broken

BugModded
1

State

Assigned
Issue key
DZG-1217
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
streatman
Created
Oct 16, 2026
Views
30
Platform
PC Steam
What happened?

a bunch of my custom items are not working correctly anymore.
Optics, Weapons and many more. But not every item.

The comon factor that i found is that the items, that i inherit from vanilla items are still working. A few examples for working ones are:
- a custom knife that inherits from CombatKnife
- a custom katana that inherits from Machete
- A custom Army Pan that inherits from FryingPan
- a custom FAL that inherits from FAL_Base


A few example for broken items are:
- a custom Weapon SVT which inherits from RifleBoltLock_Base
- a custom Optic M68 which inherits from ItemOptics_Base
- a custom Tackle Box which inherits from Container_Base but uses the Tire Repair Kit model

The pattern is clear. Items that i inherit from vanilla entities that already have an animation set are working.
Items that in inherit from a more basic class that do not come with an already inherited set of animations are not.

That leads me to believe that ModItemRegisterCallbacks is broken and needs desperately fixing.

Reproduction steps

just regular modding.
example config and script: (and yes i know they are not complete. just including the essentials)
I packed it with an up to date mikeros tools.

class CfgVehicles
{
	class Container_Base;
	class IZ_TackleBox_ColorBase: Container_Base
	{
		scope=2;
		model="\dz\vehicles\parts\Tire_Repair_Kit.p3d";
	};
};
modded class ModItemRegisterCallbacks
{
	override void RegisterOneHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior)
	{
		super.RegisterOneHanded(pType, pBehavior);
		pType.AddItemInHandsProfileIK("IZ_TackleBox_ColorBase","dz/anims/workspaces/player/player_main/player_main_1h.asi", pBehavior, "dz/anims/anm/player/ik/gear/TireRepairKit.anm");
		
	}
}
Exact build version (optional)
—
Where did it happen?
Unknown
Is it modded?
Yes
Expected result

Expected result would be my items behaving and being hold by character like in 1.29

Section
Mod list

I am writting from work, so forgive me if it is not complete.
- IntenZ-Pack (which is not up to date on the workshop yet)
- VPP admin tools
- Terje (core, medic, skill, rad, startscreen)
- codelock


as far as i am aware, the mods are not at fault.

Load order / launch params
—
Public attachments1 file · visible to everyone

20261016003246_1.jpg

438 KB

Reactions

Activity

    about 2 hours ago
  • streatman
    created issueabout 2 hours ago
  • streatman
    about 2 hours ago
    streatman
    about 2 hours ago

    i added the complete folder of the TackleBox in the Private attachments as .zip file.
    So you can investigate.

  • l909
    changed state to
    ASSIGNED
    about 2 hours ago

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State

Assigned
Issue key
DZG-1217
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
streatman
Created
Oct 16, 2026
Views
30