class TestClass1
{
}
modded class TestClass1
{
void TestClass1()
{
float rad = GetRadius(); //-> not working
// float rad = this.GetRadius(); -> not working
// float rad = TestClass1.Cast(this).GetRadius(); //working
}
}
modded class TestClass1
{
float GetRadius()
{
return 10.0;
}
}
If u do it - will be wrong error Undefined function TestClass@226#38.GetRadius'