Our Xbox community server (Nitrado, Livonia / dayzOffline.enoch, vanilla, only XML changes) crashed twice during normal gameplay with an identical crash signature:
- 10.10.2026 20:50:56 CEST, 3 players online
- 12.10.2026 19:22:49 CEST, 5 players online
Crash log (identical both times):
Unhandled exception - Access violation. Illegal read by 0x7ff6bb8245f8 at 0x50
Exception code: C0000005 ACCESS_VIOLATION at BB8245F8
Call stack identical: 0x7ff6bb8245f8, 0x7ff6bb8231ea, 0x7ff6bb8230d9, 0x7ff6bb822ce1, 0x7ff6bb8282c3, 0x7ff6bb828010, 0x7ff6bb503ffb, 0x7ff6bb50af22
No script errors or warnings in the RPT/script log before the crash. Last RPT entries before the 12.10. crash: CE ContaminatedArea respawn, then "Load entity type 'Land_Church4_Red'" one second before "ENGINE (F): Crashed". Before the 10.10. crash: StaticHeliCrash loot spawn ~47 s earlier.
The RPT says minidumps were written (e.g. DayZServer_X1_x64_2026-10-10_20-50-56.mdmp), but they are not accessible on a Nitrado console server.