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[FEEDBACK] An open letter to the DayZ development team

Linux

Feedback

Balance

User Feedback

Issue Key

DZEXP-41

State

User feedback

Access

Public

Group

DayZ

Project

Experimental Feedback

Creator

89

Created

Jul 16, 2026

Views

157

Attachments

No attachments

Platform

PC Steam

What happened?

There is an issue in DayZ; and I believe it is an issue that is binding you most distinctly.

The process for feature implementation is wrong, and it's griefing you.

Currently: Realsim (this is the focus), -> game (shying away from gamified elements, but still using them), -> feature

Proposal: Feature (design a feature), -> gamify (make it something people want to do, make it simple), -> Realism (polish it up and make it more realistic)


Much of DayZ is gamified, but it's shy, for instance the bear hat and fox hat. In real life, preserving a bear head or making a fox hat is an involved process that takes patience, and close observation. (Skill isn't really a factor because if you pay attention you will figure it out and make something good.) Development is shyly gamified as the last step sprinkling gamified elements on top. This is a huge bottleneck for DayZ development, why bind yourself in this fashion?


Outline the base feature (what is the end product? ONLY) -> How do we get there as quickly and simply as possible? -> Polish with realism ------> (much later) Crank up with realism


Currently you're trying to bring reality to DayZ as the first step of the dev process; reality is more than quantum you've lost before you started. Instead, create the game you will LOVE and then add as much realism as you can stand after you have the feature,(the product,) in your mind.

I'm a feature treasurer, I don't care about graphics as much, but I understand that you all cannot bear to release something in the current year that isn't matching state or up to standard for the current DayZ look and feel. I respect that; maybe you could reinvent it then? A surplus of features would cast a shadow over any amount of graphics.


This entire enquiry would be better sat on a forum where communication is encouraged and accomodated.

Thank you for your time; please consider releasing a standalone binary for DayZ tools that does not need to run through steam, (for users who are not on WindowsOS). Also please consider releasing a tool users can utilize to open p3d files in blender. (There is an addon for Arma Reforger; but this is innacessible to users who only have DayZ.)

Reproduction steps

#include <stdio.h>
int main(){
char nothing[4]="N/A";
printf("%s", nothing);
return 0;
}

Exact build version (optional)

1.29

Where did it happen?

Official

Is it modded?

No

Expected result

Activity

    about 1 month ago

  • 89
    created issueabout 1 month ago
  • 89
    changedabout 1 month ago
  • This comment has been removed.
    about 1 month ago
  • 89
    changedabout 1 month ago
  • 89
    changedabout 1 month ago
  • 89commented
    about 1 month ago

    (No gif support? New feedback board is awesome by the way.)

  • about 1 month ago

  • l909
    changed state to
    FEEDBACK
    about 1 month ago
  • l909
    Moderator
    commented
    about 1 month ago

    Thank you for your feedback about design processes. And for the tools we are aware and looking into solutions

  • about 1 month ago

  • 89replied to a comment(edited)
    about 1 month ago

    I appreciate the response; I find your words are encouraging 🙂

    ***EDIT:
    Something I would like to clarify about my initial post:

    Gamified elements seem to be used to "get-to-the-end" of the feature after realism has been exhausted.

    My suggestion is to move the realism part of the dev process to the end; so you can have more time to create features.

    (I also believe this will make development more fun, as you can get a large amount of projects done, feel accomplished, and then work on the refinement and proliferation of the features. This of course would vary person to person; I wish I knew what you all were thinking, I can interpret my observations, but these are not much more than assumptions.)

    Although, if I could develop content for DayZ myself, I could probably show you better what I mean, in practice.

  • about 1 month ago

  • 89commented
    about 1 month ago

    You know; I've thought about this in the past as well.

    I suspect that part of the issue could be the roots of the game; since the standalone of DayZ is effectively built on the DayZ mod.

    In reality; this isn't the "DayZ Engine"; It's an engine on which DayZ was built. If that makes sense.
    I've often wondered if this is what is causing the problems; that you're trying to use duct tape and work around something you've built up.

    I haven't looked through your work down to the source, just pondering here and there.

    It is my dream to assist and mold the future of DayZ and to embolden the DayZ community. I'd like to do this through modding.
    I'm not asking for anything, just sharing some feedback.

  • about 19 hours ago

  • l909
    changed state to
    USER FEEDBACK
    about 19 hours ago

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Issue Key

DZEXP-41

State

User feedback

Access

Public

Group

DayZ

Project

Experimental Feedback

Creator

89

Created

Jul 16, 2026

Views

157

Attachments

No attachments