I've thought about this; this is more of a "polish the product" type of feature, the quickest way to get it right now would be to make it yourself. Wouldn't be too challenging; but it depends how mini-gamed you want to make traversing terrain.
In the simplest implementation: 1) Create "terrain masks"
2) Write a script that changes the walking animation for each terrain
3) Create the various walking animations
4) Scour the maps you want to add these effects to and designate each zone by hand of what terrain it should mimic
This of course sounds very time consuming and the alternative is to:
When texturing terrain on a map initially, have it create an additional variable that can identify the terrain of the zone.
I don't know if there's support for this in DayZ, or if it's even possible in the current engine.