Bugs:
Workbench-Options- No ability to set Workbench Source Files. Symlinked P:/DZ and mods to Workbench location. Also cannot enable v-sync.
Editors-Game Viewer- Seems to lockup Workbench.
Resource Browser does not update/refresh to manual changes to source files. Like deleting files, still remains in CurrentDir until reload workbench.
Reigister a model.txo or model.fbx - sucessfull - import options - toggle Export Skinning = Crash, or toggle Export Hierarchy = Crash. xob is generated before Import permission is given. meta file is made to source but xob is not. If i click this xob in workbench says file not found. Any attempts to import Resource results in failure.
Anims Editor:
Real pain to get the workspace to create/assign new or existing files. usualy results in crash at most attempts to assign a new file (posibly due to not updating/refreshing contents in source), but the files do get created in source and when reload workwench can assign it. Sometimes just makes the meta.
Also the numerical id for path is really annoying, please allow it to update the numerical path if text path is modified or id left blank (for source modding as dont always wanna start from scratch), currently leaving it blank results in broken path, was a real pain getting this right as crashed upon making each file with correct path and ids.
Scene Axis Indicator Missing - Believe causing major issue with Entity Position Local Axis Translation. No Entity is animated in corrected direction in editor. Each xob seems to have its Entity Postions translated differently. May go up, may go down, may go backwards, animals_anim_preview.xob's seems to all work correctly, hmm. Perhaps 1.30 workbench makes a newer xob that handles this problem, too bad xob creation is broken, but managed to get my xobs configured for the strange anim editor entity_position behavior.
Feature Request: Attachment Config Window - Add attachment - set p3d - set bone - set p3d orientation. P3d Proxy - Set P3d - Set Bone - Set P3d Orientation.
Feature Request: Pose/Layer Window - Add animation - Set Additive/Full Body - enable/disable selected anim