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DayZ Experimental Tools - 1.30 Feedback/Report

CrashErrorFeedback
1

State

User feedback
Issue key
DZEXP-248
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
swade
Created
Oct 4, 2026
Views
42
Platform
PC Steam
What happened?

Feedback:

Workbench:

Wow Bohemia i wasn't expecting this level of change to the DayZ and Tools. Thank you so much putting hard work into the tools this time around it shows. Love the new layout and icon ids.

Ability to preview all p3ds in workbench is awesome to say the least. No longer does it open Object Builder and wine about binned file - only took for fricking ever to get there, Lmao.

Also the Shading now looks great as well in the workbench preview, prior versions the shading on objects there was utter garbage, had a white overlay or something. Previewing in anim editor was much better.

Feature Request: Preview TXO model in viewer. Not just ascii.

Anim Editor:

Ngl all these changes gave me a chub.

Love the layout. While was real pian converting to new anim format im not complaining. Huge improvement imo. like colored nodes, curved transition lines. the gride scene object, maintains visual scale but the scene i think is missing one very important scene object that provides much needed data for proper scene animation.

(The Scene Axis Indicator)

Reproduction steps

Bugs:

Workbench-Options- No ability to set Workbench Source Files. Symlinked P:/DZ and mods to Workbench location. Also cannot enable v-sync.

Editors-Game Viewer- Seems to lockup Workbench.

Resource Browser does not update/refresh to manual changes to source files. Like deleting files, still remains in CurrentDir until reload workbench.

Reigister a model.txo or model.fbx - sucessfull - import options - toggle Export Skinning = Crash, or toggle Export Hierarchy = Crash. xob is generated before Import permission is given. meta file is made to source but xob is not. If i click this xob in workbench says file not found. Any attempts to import Resource results in failure.

Anims Editor:

Real pain to get the workspace to create/assign new or existing files. usualy results in crash at most attempts to assign a new file (posibly due to not updating/refreshing contents in source), but the files do get created in source and when reload workwench can assign it. Sometimes just makes the meta.

Also the numerical id for path is really annoying, please allow it to update the numerical path if text path is modified or id left blank (for source modding as dont always wanna start from scratch), currently leaving it blank results in broken path, was a real pain getting this right as crashed upon making each file with correct path and ids.

Scene Axis Indicator Missing - Believe causing major issue with Entity Position Local Axis Translation. No Entity is animated in corrected direction in editor. Each xob seems to have its Entity Postions translated differently. May go up, may go down, may go backwards, animals_anim_preview.xob's seems to all work correctly, hmm. Perhaps 1.30 workbench makes a newer xob that handles this problem, too bad xob creation is broken, but managed to get my xobs configured for the strange anim editor entity_position behavior.

Feature Request: Attachment Config Window - Add attachment - set p3d - set bone - set p3d orientation. P3d Proxy - Set P3d - Set Bone - Set P3d Orientation.

Feature Request: Pose/Layer Window - Add animation - Set Additive/Full Body - enable/disable selected anim

Exact build version (optional)
1.30
Where did it happen?
Local / Offline
Is it modded?
No
Expected result
—
Public attachments1 file · visible to everyone

Screenshot_338.webp

42 KB

Reactions

Activity

    7 days ago
  • swade
    created issue7 days ago
  • swade
    changed7 days ago
  • swade
    changed7 days ago
  • swade
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  • swade
    changed7 days ago
  • swade
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  • swade
    changed7 days ago
  • 6 days ago
  • swade
    changed6 days ago
  • swade
    changed6 days ago
  • l909
    changed state to
    USER FEEDBACK
    6 days ago

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State

User feedback
Issue key
DZEXP-248
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
swade
Created
Oct 4, 2026
Views
42