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Workbench does not regonize dayz classes when loading with a mod

Workbench / Tools
1

State

Assigned
Issue key
DZEXP-119
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
thebuster
Created
Sep 18, 2026
Views
20
Platform
PC Steam
What happened?

My Test mod contains

modded class ItemBase {}


if i start my Workbench 1.30m exp with:

start "Workbench" /D "C:\Program Files (x86)\Steam\steamapps\common\DayZ Exp" "C:\Program Files (x86)\Steam\steamapps\common\DayZ Experimental Tools\Bin\Workbench\workbenchApp.exe" "-mod=MyTestMod;"


I got an compile error unkonwn type ItemBase


Same steps are working in 1.29.x version

Reproduction steps
  • Create a simple mod,

  • override ItemBase

  • make a sim link into C:\Program Files (x86)\Steam\steamapps\common\DayZ Exp for that unpacked mod content to root dir of dayz exp

  • start workbench with on cmd with:

    start "Workbench" /D "C:\Program Files (x86)\Steam\steamapps\common\DayZ Exp" "C:\Program Files (x86)\Steam\steamapps\common\DayZ Experimental Tools\Bin\Workbench\workbenchApp.exe" "-mod=MyTestMod;"
Exact build version (optional)
1.30.164014
Where did it happen?
Official
Is it modded?
No
Expected result

Dayz Classes will detected.

Reactions

Activity

    about 23 hours ago
  • thebuster
    created issueabout 23 hours ago
  • thebuster
    changed title toWorkbench does not regonize dayz classes when loading with a modabout 23 hours ago
  • thebuster
    changedabout 23 hours ago
  • thebuster
    changedabout 23 hours ago
  • thebuster
    changedabout 23 hours ago
  • l909
    changed state to
    ASSIGNED
    about 23 hours ago

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State

Assigned
Issue key
DZEXP-119
Access
Public
Space
DayZ
Project
Experimental Feedback
Creator
thebuster
Created
Sep 18, 2026
Views
20