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Player vs GM vehicle spawning different with SCR_FuelManagerComponent override

2

State

Open
Issue key
ARMD-94
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
sweetpotato
Created
Oct 16, 2026
Views
4
Platform
PC Steam
Game Version

Reforger v1.8.13

Using the provided modded script:


  1. Spawning a vehicle via a non-conflict vehicle depot makes it the gas level be 30%, not 100%. It might also work with conflict vehicle depots, not sure since my mod overrides conflict prefabs.

  2. Spawning a vehicle via GM makes the gas level be 100%.

Give the provided code a try with GM and player spawning vehicles (non-conflict vehicle depot) in WB's HQC_Arland.


Found via my mod Limited Fuel Depot 1.3.2, also tested with a skeleton WB project. Something changed in 1.8.13 because it worked fine before. Watch the attached video. No other scripts, overrides, settings, or ghosts...just this one script.


modded class SRC_FuelNode
{    
    override void OnInit(IEntity owner)
    {
        super.OnInit(owner);    
        SCR_FuelManagerComponent FuelManager = SCR_FuelManagerComponent.Cast(owner.FindComponent(SCR_FuelManagerComponent));

        if (owner.IsInherited(Vehicle))
        {        
            float setVehLevel = 100.0; // or whatever, does not matter
            FuelManager.SetTotalFuelPercentage(setVehLevel / FuelManager.GetTotalMaxFuel());
            //SetFuel(setVehLevel); // or this way
            Print("Vehicle fuel should be at 100% (GM or non-Conflict vehicle depot). 30% otherwise.");
            
            return;
        }
    }
}
Modlist

None

Description

Vehicles ALWAYS spawn at 30% fuel when spawned by players in a non-Conflict vehicle depots using the provided modded script.

Attachment1 file · visible to everyone

ThirtyPercent.mp4

21 MB

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State

Open
Issue key
ARMD-94
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
sweetpotato
Created
Oct 16, 2026
Views
4