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Workbench 1.8.0.13: crash in the terrain consistency check after a heightmap re-import leaves most normal maps stale

1

State

Open
Issue key
ARMD-71
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
tartan
Created
Sep 20, 2026
Views
10
Platform
PC Steam
Game Version

1.8.0.13 Tools build 24870687

Modlist

None Arma Reforger Tools (Workbench), no mods loaded

Description

Arma Reforger Tools 1.8.0.13, Linux via Proton Experimental 11.0-100, RTX 5090.

Re-importing a heightmap into a terrain that already has normal maps invalidates all of them. The

import writes Worlds/<Terrain>/reimport.lock listing every Terrain_<n>_normal.edds and defers the

regeneration to a consistency check on the next world load. On this build that check crashes

part-way through, about four seconds into the load, before anything is drawn:

12:30:55.763 TERRAIN (E): Terrain lock file found, checking terrain data consistency...

12:30:59 Access violation. Illegal read by 0x1421a0829 at 0x20000000c

Crash GUID ed8259ef-1ce3-417a-8824-5f16a94b2dae

The damage is silent and that is the important part. Measured on a 17 x 17 tile terrain after the

crash: 99 tiles had been regenerated and 190 were left carrying normals computed from the OLD

heights. The heights themselves were correct — all 289 tiles matched the new heightmap to within

0.0155 m, the 16-bit quantisation step — so nothing looks wrong until the lighting is wrong, and a

user has no reason to suspect the normals.

This is a different bug from the close-range render-path crash I filed separately: that one is

0x1421a550a reading a null (0xffffffffffffffff) after the camera approaches a surfaced terrain; this

is 0x1421a0829 reading a wild pointer (0x20000000c) during the consistency check with nothing drawn.

Steps to reproduce:

1. Build a terrain and generate its normal maps.

2. Re-import a different heightmap over it.

3. Open the world again. The consistency check starts and the session ends a few seconds later.

4. If it survives, check the tiles: expect most normal maps still computed from the old heights.

Two things that would help even if the crash is hard to fix:

- the consistency check could record which tiles it has finished, so a crash is resumable;

- a warning that a re-import invalidates every normal map would let people order the work correctly.

Workaround I am using: import the final heightmap before generating normal maps, and where a

re-import has already happened, re-run Generate normal map over the whole terrain rather than

trusting the check.

Note: the session log from 2026-09-12 has since rotated off disk, so I cannot attach it. The crash

GUID above should have the upload.

Reactions

Activity

    about 5 hours ago
  • tartan
    created issueabout 5 hours ago

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State

Open
Issue key
ARMD-71
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
tartan
Created
Sep 20, 2026
Views
10