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1

Dynamically spawned AI groups are duplicated after server restart when Persistence is enabled

1

State

Assigned
Issue key
ARMD-67
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
katchyoulater
Created
Sep 17, 2026
Views
19
Platform
PC Steam
Game Version

1.8.0.13

Modlist

{

"modId": "69E72A9FFBD6DDF7",

"name": "STO Conflict PvE Dev"

},

{

"modId": "60B524F7A5AE96A8",

"name": "ArmaTerrainCore"

},

{

"modId": "69E901B4E5C427F8",

"name": "STO Linear Conflict PvE Dev"

},

{

"modId": "5C9691EA7FD7A79F",

"name": "KunarProvince"

},

{

"modId": "69D02745FD37D964",

"name": "Kunar Province Conflict PvE"

},

{

"modId": "694818179599D1B3",

"name": "BUSHWAR Bakkie Pickup 1983"

},

{

"modId": "63294BA2D9F0339B",

"name": "WCS_ZU-23-2"

},

{

"modId": "6A504A175A3E681D",

"name": "Kunar Prov PvE AI Overhaul"

},

{

"modId": "66354C398328E4B0",

"name": "EE_Dynamic AI Spawner"

},

{

"modId": "5F268647F8A1A1F4",

"name": "CRX Enfusion A.I."

},

{

"modId": "65651694F5D27C8D",

"name": "TalibanMod Red Side V2"

},

{

"modId": "5D0551624969C92E",

"name": "Zeliks Character"

},

{

"modId": "6167529D6B3F6BE4",

"name": "Insurgents SAF"

},

{

"modId": "65E0AE1A83DA063A",

"name": "Russian to Arabic"

},

{

"modId": "664AF808E006D8D6",

"name": "USSR 2 Middle East"

},

{

"modId": "64CEC8E005828E5D",

"name": "Middle East Insurgents"

},

{

"modId": "68835658E573671A",

"name": "VRT - Bomb Vests"

},

{

"modId": "68D8F6DC0619FF94",

"name": "Ambient Civilians"

},

{

"modId": "69054D896595F18D",

"name": "Ambient Middle East Civilians"

},

{

"modId": "6877455D094BA18C",

"name": "AI Horny Mute"

},

{

"modId": "697E6D9A6C7F22C4",

"name": "OGC Persistent Rank"

},

{

"modId": "611CB1D409001EB0",

"name": "ACE Magazine Repack"

},

{

"modId": "6696A964FACB183F",

"name": "DF_Compass"

},

{

"modId": "656AC01634459D8D",

"name": "Map Drawing"

},

{

"modId": "595F2BF2F44836FB",

"name": "RHS - Status Quo"

},

{

"modId": "1337C0DE5DABBEEF",

"name": "RHS - Content Pack 01"

},

{

"modId": "BADC0DEDABBEDA5E",

"name": "RHS - Content Pack 02"

},

{

"modId": "65A61CDAA00A916E",

"name": "RHS To US Arsenal"

},

{

"modId": "6A2ACE0A596BB7B8",

"name": "UnlimitedGMBudgetByCryneX"

},

{

"modId": "5AAAC70D754245DD",

"name": "Server Admin Tools"

},

{

"modId": "606B100247F5C709",

"name": "Bacon Loadout Editor"

},

{

"modId": "5E1EB85C9729802F",

"name": "RPG7 for US faction"

},

{

"modId": "69B856EFDEA992EB",

"name": "ConstantEnemyThreat 1.7"

},

{

"modId": "5D1880C4AD410C14",

"name": "WCS_M1A1"

},

{

"modId": "5C721177A220B42F",

"name": "WCS_JLTV"

},

{

"modId": "6528B3CE24C85120",

"name": "WCS_JLTV_Upgrade"

},

{

"modId": "63120AE07E6C0966",

"name": "WCS_M2A2"

},

{

"modId": "5E389BB9F58B79A6",

"name": "WCS_SpaceCore"

},

{

"modId": "629B2BA37EFFD577",

"name": "WCS_Armaments"

},

{

"modId": "6273146ADFE8241D",

"name": "WCS_AH-6M"

},

{

"modId": "62AE96D92179F7A0",

"name": "WCS_AH-6M_Upgrade"

},

{

"modId": "69372D5C78C6F51D",

"name": "MH-6J"

},

{

"modId": "6172FBB03A3D6C10",

"name": "ReFX - Effects Enhancement"

},

{

"modId": "6176C854FF5FAFA8",

"name": "25K View Distance"

},

{

"modId": "5ABD0CB57F7E9EB1",

"name": "RIS Laser Attachments"

},

{

"modId": "62CCD69DD17E4F2F",

"name": "AKI_Core"

},

{

"modId": "5AB890B71D748750",

"name": "M4 Block II and URG-I"

},

{

"modId": "62FCEB51DF8527B6",

"name": "Improved Blood Effect"

},

{

"modId": "62113AA293414DBA",

"name": "Keep Ragdoll Pose"

},

{

"modId": "61B84088181A8FA4",

"name": "Motorbike"

},

{

"modId": "66781EEA64D3EF1C",

"name": "Better Flashes by Tonnie"

}

Description

There appears to be a general issue with AI groups that are dynamically spawned during gameplay on a dedicated server. When a scenario or mod dynamically spawns AI groups, those groups can be present and functioning normally during the session. After the server is restarted with Persistence enabled, the AI groups that existed before the restart are restored.

However, the system responsible for dynamically spawning AI does not appear to recognize the previously restored AI groups and starts spawning new AI groups again.

As a result, the server ends up with both the previously persisted AI groups and newly spawned AI groups, causing duplicate AI.

Note: I have posted a extensive modlist because it's my current mod list, and I didn't want to trim it down. But the issue is present even when having single mods enabled, and the actual mods affected are (all that spawn AI entitties):

  • STO Conflict PVE

  • EE_Dynamic AI Spawner

  • Ambient Civilians

  • ConstantEnemyThreat

Reactions

Activity

    3 days ago
  • katchyoulater
    created issue3 days ago
  • 2 days ago
  • l909
    changed state to
    ASSIGNED
    2 days ago

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State

Assigned
Issue key
ARMD-67
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
katchyoulater
Created
Sep 17, 2026
Views
19