World builder crashes when moving while in the map making process. Happens when painting textures, moving around, sometimes when loading the map. Its always a memory access violation, most of the time its at the end of the memory 0xffffffffffffffff . I'm guessing its something to do with surface materials that have far hide enabled causing an overflow somewhere. I do not have any buildings placed yet, just modified vanilla vegetation. Happens when using all vanilla assets as well as when there is nothing on the map at all. Does not occur when the entire surface is painted something like rock that does not have far hide.
All methods below allow time for WB to finish all queued tasks before next entry.
Reproduction Method 1:
Start a fresh mod
Open WB
Import world entities and suggested entities via BI config or via the Atlas II.
Create terrain
Import terrain heightmap
Leave default settings for vegetation normal map
Fill surface layer with your base material (lets do grass_01)
On menu to ask size of surface mask, leave default (256)
On confirm, instant crash
Reproduction Method 2:
Do the above but don't crash at confirmation
Start painting with a material that has vegetation/far hide
Crash
Reproduction Method 3:
Do method 1 and don't crash
Start importing your other masks
You'll notice some tiles mess up with their vegetation.
If you enter these areas with the camera, crash.