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GetIn and RemoveCasualty vehicle actions are missing the same-faction guard that the door/handbrake actions carry

General
1

State

Assigned
Issue key
ARMD-16
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
aaron_static
Created
Aug 11, 2026
Views
172
Platform
PC Steam
Game Version

1.7.0.54

Modlist

Overthrow

Description
The GetIn and RemoveCasualty vehicle user actions apply their hostile-faction check inconsistently. The door and handbrake actions explicitly allow same-faction use even when the faction reads as an enemy of itself, but `SCR_GetInUserAction` and `SCR_RemoveCasualtyUserAction` omit the `vehicleFaction != characterFaction` term. In any state where a faction's relation to itself evaluates hostile. Observed client-side while the relation table is empty/not yet replicated, and by design in FFA-style setups. A player can open the doors of their own faction's vehicle and toggle its handbrake, but cannot get in or remove a casualty ("Seat hostile")

## Steps to reproduce

A scenario where a faction is (even transiently) enemy to itself e.g. a client whose faction-relation data has not arrived yet, or an FFA configuration. Approach an own-faction vehicle: doors open fine, Get In shows `#AR-UserAction_SeatHostile`.

Only discovered in Overthrow due to a hand-authored FactionManager entity missing a DelegateFactionManagerComponent, but would block FFA-style setups mentioned in Vanilla's own code comments in related actions
Reactions

Activity

    2 months ago
  • aaron_static
    created issue2 months ago
  • about 2 months ago
  • l909
    changed state to
    ASSIGNED
    about 2 months ago

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State

Assigned
Issue key
ARMD-16
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
aaron_static
Created
Aug 11, 2026
Views
172