Hello! Thank you for responding to me on reddit a while back. I have been making notes of the controller experience and overall gameplay experience for a new person coming in to Arma.
Particularly as I am a Gyro aiming enthusiast, all my camera movements is exclusively using the gyro, via a method called ratcheting (requires the Gyro Pause feature you have included ๐
For now i will leave some basic feedback before I commit to giving more feedback from my notes.
Again i appreciate you bringing in gyro, and i really appreciate how freely you can bind the controller, even the right stick can be bound to actions, which to a gyro ratchet user like me, allows me more flexibility.
FEEDBACK
-currently the game has Command Functions for controller like double press, hold, and allows button combinations. However, these commands are locked to specific actions. It would be very beneficial to have total freedom to assign these. If you are concerned about ease of use. You can look into how a game called 'Marathon' handles this. I'll attach a screenshot of how they implement it. It's appreciated that you have a reset bind option to default! keep it.
-on the topic of bindings, it would help for testing binds that we can exit from the settings tab, and when we go back in to settings, the game remembers last Tabbed window.
-The Deadzone for controller triggers is way to high, you have to press all the way down to trigger a shot. This is unusable especially for Gyro users. so I have bound my shooting to R1 instead of R2. Its a none issue in a way as can change the binding but its just to make you aware.
-R2 Trigger, does not work for opening the inventory radial menu but it works for the quickslots row menu. I'm unsure what causes this even when unbinding everything from R2.
-Cursor Style navigation in menus.
Please consider changing the current method of navigating inventory from dpad, to cursor style. Again reference Marathon, destiny for this.
It is quite annoying how it currently is and it can be a bit cumbersome and erratic. An examply is custom markings for Map, you cant simply select a graphic to use going down, you have to continuously press right to navigate to the next row. Include an option for controlling its speed.
I would love love love it, if you looked into Gyro being used for this feature as well, and have a separate speed modifier setting. Gyro is literally a mouse.
GYRO FEEDBACK (MOST IMPORTANT)
I appreciate the attempt of including a calibration feature for the gyro, however, it doesn't work: PS5 has been plagued by a autocalibration feature that impacts accuracy the higher the sensitivity but its always there regardless..
Luckily, it seems they have given developers access to turn this feature off. It would be appreciated if you looked at Fortnite in how they implemented this. you can have calibration be Locked once you have done it, or only in menus, or as it currently is (which no one wants)
secondly, you have some controller settings that is linked to the gyro settings, when these should be completely separate. I cant remember off the top of my head, i believe its aiming sensitivity, but i can double check for you if need be. it would be good if gyro aiming was actually its own tab so people know its there and give it a whirl.
Theres also some weirdness with the gyro at times like it hits something on the screen and drags/skips.