I believe that adding a more complex and immersive system for repacking ammunition—round by round—along with the option to remove the remaining-ammo counter from the HUD (forcing players to check manually), would be a fantastic addition to a military simulator. Furthermore, distinguishing between different types of ammunition within magazines would provide that extra layer of tactical depth that enhances immersion. Being able to carry 4 to 6 magazines, with the rest of your ammunition stored in boxes or carried loose, makes a huge difference when it comes to gear management. Having to keep track of whether your magazines are full or if you only have loose rounds—especially during high-tension moments—significantly impacts the overall experience. While carrying 20 magazines might be fine in some contexts, it feels far too "arcade-like" for a game of this genre; a title like this truly deserves systems that prioritize authentic military simulation.