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Player-hosted games: apply a Workshop Mod Manager preset instead of toggling mods one by one

1

State

User feedback
Issue key
ARGF-629
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
rwraith
Created
Sep 19, 2026
Views
41
Platform
PC
Game Version
1.8.0.13
Mission
—
Is it modded?
yes
Section
List mods

Various Mods ... See Description

Description

Feature request / UX improvement

Category: Multiplayer / Workshop / Host game

Platform: PC (player-hosted / listen server)

Summary

When hosting a scenario from the client, the Host window Mods tab only lets you enable or disable each installed mod individually. The Workshop already has a Mod Manager with named presets. Please let the host apply (or pick) a preset as the server mod set, instead of rebuilding the list every time.

Current behavior

  1. Open Scenarios → Host on a mission.

  2. Open the Mods tab.

  3. Enable or disable each local/Workshop mod by hand.

  4. Host.

The same game already has Workshop → Mod Manager (puzzle icon) with presets, enable/disable, load order, and a JSON export used by dedicated servers. That workflow is not available on the Host screen.

Problem

  • Players with more than a handful of addons have to hunt through a long list every session.

  • Easy to miss a dependency or leave on a leftover mod from another night.

  • Dedicated servers already get a curated list (config mods array / copied preset JSON). Listen-server hosts do the same work the hard way.

  • People keep separate setups (vanilla Conflict, RHS GM, custom Workshop scenario). Switching means reticking dozens of boxes.

Proposed solution

On the Host → Mods tab:

  1. Add a Preset dropdown that lists saved Mod Manager presets.

  2. Choosing a preset enables exactly those mods (and their required dependencies) for this hosted session.

  3. Keep the current per-mod toggles as an override after the preset is applied.

  4. Optional but useful:

    • Apply current Mod Manager selection (whatever is enabled in Workshop right now).

    • Show which preset is active.

    • Warn if the chosen scenario’s parent mod is not in the preset.

    • Remember the last preset used for that scenario.

Do not force presets. Vanilla / empty list should still be one click.

Why this fits existing systems

The data already exists: preset name, mod IDs, versions, load order, JSON export. Hosting only needs to consume the same list the dedicated-server config already uses. This is wiring the Host UI to Workshop presets, not a new mod format.

Who benefits

Anyone hosting from the client for friends: Game Master nights, Workshop scenarios, and small private Conflict games. It also reduces “why didn’t that vehicle/faction load?” joins caused by a missed checkbox.

Suggested acceptance

  • Host a scenario.

  • Select a named preset on the Mods tab.

  • Only those mods load for host and joiners.

  • Changing one toggle after applying a preset still works.

  • Hosting with no preset / all off still works as vanilla.

Reactions

Activity

    23 days ago
  • rwraith
    created issue23 days ago
  • 21 days ago
  • l909
    changed state to
    USER FEEDBACK
    21 days ago

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State

User feedback
Issue key
ARGF-629
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
rwraith
Created
Sep 19, 2026
Views
41