Seen videos of people playing aram 3 and reforger. With good teamwork and coordination, but thats only on events and hosted on non official severs. But I'm also coming from Squad. Wasn't expectant of a huge fall off of player teamwork and coordination. But playing on Official and Vanilla community hosted severs. There maybe 40+ players for RUS and USA but maybe 6 or 8 working together and the "Squads" system doesn't mean anything. Since everyone uses platoon chat. No real punishment for for lone wolf for any roll.
I hate to compare things to Squad but may have a few key points.
Capture obj points. - Squad needs 3 players. Arma Refroger needs 1.
Either due a radius check, if the opp team has "abandon" POI it can be cap by one person but if fail to due so will need more than one person. Done by distance. Talking like 800-1200m. So Obj poi in the middle of the map may be rare to solo cap but flanks still be left optional to solo cap in theory.
Losing ASSETS - Not saying to make things more expensive. But there not punishment for spawn die spawn die. In squad dying effects the whole team, and losing assets costs even more. The overall things the most players care about is there X.P when they die. But lost of heli, armor, supplies, or obj points in early or mid game has not real consequences.
I understand the matches can go for a hour to a few days.
A timer to delay spam spawning and or objective recaptures. So losing an objective will allow a small window of time for, base building, supply runs, next step if defending or attacking next POI.
Players, USA and RUS in random OBJ points. Talking about players being like 2km behind "enemy" lines attacking OBJ points. Rooting this down, may refocus to active obj points. Leaning on making AI defenders stronger, or cheaper or more capable. Not enough players on both team to defend or attacking across the width of the map to "hold a front line" merely deterrents. For the mind set to increase team work and to punish losing.
Supplies.
Feels like it needs a rework on distribution. With OBJ poi.
Making Coastal POI more important. Increase or decrease the rates of how fast supplies re spawns. This may buff the strength of the FIA presences. Slower rates FIA can hit Supplies areas slowing down USA/RUS supply chain will triggers a domino effect, while supplies on coastal POI are typically high and more dependent on. Which on paper should make teams more aware of what building structures they place down. Talking about Heli pads, Mortars, Heavy Vic maintenance bays. On paper from the map perspective will like be a gradient. Local supplies able to get stuff set up but not sustainable without supplies from further away from other locations.
Gear
More weapons? and small arms / inf assests.
Maybe more armor or fighting vics? With maybe heavy transport or large cargo focus helis? Like airlifting vics?
LMGS are uncommon. Only ones I have seen or heard being use is the m249. As currnetly from what Im doing, seeing and dealing with is AR - RPG spam. Or sniper with RPG or AR. Making the LMGs cost less alone may allow more players to use them, already paying for the weight to use them, and 3-5 mags pending one kit loadout. Unlike the M16A2, almost 5x cheaper to use, has optics, suppressor, lighter, and can hold more rounds. Hold 600 rounds on the default kit staying at 28kgs. While m249 loadout with the default kit with AR vest changed 36kg with no body armor. Making it cost the same of the GL variant or slightly less than is reasonable. (249 & RPK)
But overall Team work and coordination is what made me come to this game and hate that its only done outside 3rd parties. Nothing that really punishes players that lone wolf 100% of the match every time. Hoping none of this is to aggressive or to major other than the Capture point being on a timer before it can be attacked and recaptured.