House_Ruin_2I01_V2's FireView collider has 3/4 of its material types assigned to the wrong faces throughout the mesh; the materials are all mixed up.
1. Brick textures = wood.gamemat material (Screenshot 2 vs. 3) 2. Wood textures = concrete.gamemat material (Screenshot 4 vs. 5) 3. Concrete textures = brick.gamemat material (Screenshot 6 vs. 7)