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1

Game Master context menu is clipped at the top of the screen

UIGame Master
1

State

Awaiting internal testing
Issue key
ARGF-567
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
rotineque
Created
Sep 4, 2026
Views
58
Platform
PC
Game Version
1.8.0.10
Mission
—
Is it modded?
no
Description

The Game Master right-click context menu is anchored to the selected entity and

grows upward from it. When the entity sits in the upper part of the screen, the

top of the menu is drawn outside the viewport. The clipped entries are simply not

reachable: the menu does not scroll, does not clamp itself to the screen edge, and

does not flip to the other side of the cursor.

The result is that a Game Master has to reposition the camera — move back and aim

lower — before every right click, purely so the menu fits. On a long menu this

hides roughly ten actions, including several that are used constantly

(Move camera, Snap to terrain, Heal, Refuel, Toggle visibility).

## STEPS TO REPRODUCE

1. Start any Conflict scenario and open Game Master.

2. Position the camera so that a vehicle appears in the UPPER third of the screen.

3. Right-click the vehicle.

4. Observe the top of the context menu.

## EXPECTED

The whole menu is reachable — the menu is clamped inside the viewport, or it

scrolls, or it flips below the cursor when there is not enough room above.

## ACTUAL

The menu is cut off by the top edge of the screen. The entries above the cut are

not reachable by any input. Only moving the camera lower brings them back.

## EVIDENCE

Two screenshots of the SAME entity, taken seconds apart, differing only in camera

height:

- screenshot-1-clipped.png — camera high. The menu begins mid-list at

"Toggle damage". Everything above it is off-screen.

- screenshot-2-full.png — camera lowered, same vehicle. The full menu is

visible and begins at "Move camera".

Entries missing in screenshot 1 that are present in screenshot 2, in order:

Move camera

Choose passengers...

Select occupants

Wrap in new layer

Snap to terrain

Heal

Refuel

Toggle visibility

Toggle Entity Persistence

Smite

That is ten actions unreachable purely because of camera height.

## ENVIRONMENT

- Game version: 1.8.0.13

- Platform: PC (Windows), dedicated server, player acting as Game Master

- Scenario: modded Conflict

## NOTE ON MODS

This was observed on a modded server, and one entry in the menu

("Manage WPF Permissions") comes from a server-side mod. That entry is not the

cause: every other action in the list is vanilla, and the clipping is a property

of how the menu is laid out, not of how many entries any one mod adds. Mods that

add context actions make the menu longer and therefore make the problem appear

sooner, but the same clipping happens in unmodded Game Master whenever the menu

is long enough and the entity is high on screen.

## SUGGESTED FIX

Clamp the menu to the viewport — the standard behaviour for context menus is to

flip or shift so the whole menu stays on screen. Failing that, allow the menu to

scroll when it exceeds the available height.

Attachment1 file · visible to everyone

ea694676_image.webp

57 KB

Reactions

Activity

    19 days ago
  • rotineque
    created issue19 days ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    18 days ago

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State

Awaiting internal testing
Issue key
ARGF-567
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
rotineque
Created
Sep 4, 2026
Views
58