The Game Master right-click context menu is anchored to the selected entity and
grows upward from it. When the entity sits in the upper part of the screen, the
top of the menu is drawn outside the viewport. The clipped entries are simply not
reachable: the menu does not scroll, does not clamp itself to the screen edge, and
does not flip to the other side of the cursor.
The result is that a Game Master has to reposition the camera — move back and aim
lower — before every right click, purely so the menu fits. On a long menu this
hides roughly ten actions, including several that are used constantly
(Move camera, Snap to terrain, Heal, Refuel, Toggle visibility).
## STEPS TO REPRODUCE
1. Start any Conflict scenario and open Game Master.
2. Position the camera so that a vehicle appears in the UPPER third of the screen.
3. Right-click the vehicle.
4. Observe the top of the context menu.
## EXPECTED
The whole menu is reachable — the menu is clamped inside the viewport, or it
scrolls, or it flips below the cursor when there is not enough room above.
## ACTUAL
The menu is cut off by the top edge of the screen. The entries above the cut are
not reachable by any input. Only moving the camera lower brings them back.
## EVIDENCE
Two screenshots of the SAME entity, taken seconds apart, differing only in camera
height:
- screenshot-1-clipped.png — camera high. The menu begins mid-list at
"Toggle damage". Everything above it is off-screen.
- screenshot-2-full.png — camera lowered, same vehicle. The full menu is
visible and begins at "Move camera".
Entries missing in screenshot 1 that are present in screenshot 2, in order:
Move camera
Choose passengers...
Select occupants
Wrap in new layer
Snap to terrain
Heal
Refuel
Toggle visibility
Toggle Entity Persistence
Smite
That is ten actions unreachable purely because of camera height.
## ENVIRONMENT
- Game version: 1.8.0.13
- Platform: PC (Windows), dedicated server, player acting as Game Master
- Scenario: modded Conflict
## NOTE ON MODS
This was observed on a modded server, and one entry in the menu
("Manage WPF Permissions") comes from a server-side mod. That entry is not the
cause: every other action in the list is vanilla, and the clipping is a property
of how the menu is laid out, not of how many entries any one mod adds. Mods that
add context actions make the menu longer and therefore make the problem appear
sooner, but the same clipping happens in unmodded Game Master whenever the menu
is long enough and the entity is high on screen.
## SUGGESTED FIX
Clamp the menu to the viewport — the standard behaviour for context menus is to
flip or shift so the whole menu stays on screen. Failing that, allow the menu to
scroll when it exceeds the available height.