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1

1.8 - Vehicle wheels floating

GeneralVehiclesMultiplayer
1

State

Awaiting internal testing
Issue key
ARGF-482
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
reaper
Created
Aug 22, 2026
Views
85
Platform
PC
Game Version
1.8.0.10
Mission
—
Is it modded?
no
Description

If you spawn a Vehicle by SlotBase (ScenarioFramework) and playing as Client on a Dedicated server, all wheels of the Vehicle floating 10 - 20cm in the air. If you now entering the Vehicle and start the engine, the wheels will start touching the ground. This look terrible and was not a thing in 1.7 or before.

i already tryed to fix in SlotBase:

	//---------------------------------------------------------------------------------------------------------		
	override IEntity SpawnAsset()
	{	
		IEntity superEnt = super.SpawnAsset();

		if(superEnt) {
			
			Vehicle vehEnt = Vehicle.Cast(superEnt);
			
			if(vehEnt) {
			
				CarControllerComponent carController = CarControllerComponent.Cast(superEnt.FindComponent(CarControllerComponent));
				if(carController) carController.SetPersistentHandBrake(true);
			
				Physics vehiclePhysics = superEnt.GetPhysics();
				vehiclePhysics.SetActive(ActiveState.ACTIVE);
				if(vehiclePhysics) vehiclePhysics.SetVelocity("0 -1 0");
			}		
		}
		
		return superEnt;
	}


But also here, the client do not care!

The only way to make it work is: "vehiclePhysics.SetActive(ActiveState.ALWAYS_ACTIVE);"

But then, the Vehicle starts moving slowly by itslef on the Client site (without occupant).

Reactions

Activity

    about 2 months ago
  • reaper
    created issueabout 2 months ago
  • about 2 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    about 2 months ago

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State

Awaiting internal testing
Issue key
ARGF-482
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
reaper
Created
Aug 22, 2026
Views
85