In update 1.7, the character was given inertia during strafing movements performed via WASD controls, which, in my opinion, makes the gameplay more tactical by depriving players of the ability to effectively strafe and shoot. However, this inertia does not apply at all to changing the direction of movement by rotating the character using the camera movement, allowing the character to abruptly change the direction of movement without any inertia. The problem likely lies deep in the code and may not be that critical, but it often manifests itself in sudden, unpredictable jerking of the characters, making it impossible to aim at them.