There is an inconsistent behavior with destructible environmental assets (e.g., street light poles, wooden fences). When struck by a vehicle at speed, objects occasionally bypass their fractured/broken state model and particle effects entirely, instantly disappearing from the scene.
In identical conditions, striking the exact same asset type will correctly play the destruction physics and split the object into parts, showing that the issue is inconsistent state handling upon collision.
Steps to Reproduce:
Drive a vehicle into a destructible roadside asset (such as a light pole or telegraph pole) at sufficient speed.
Observe the collision result and destruction animation.
Repeat the collision under identical conditions with another instance of the exact same asset type.
Expected Result: Destructible objects should consistently break apart into physical debris and play relevant destruction effects upon vehicle impact.
Actual Result: Objects occasionally despawn instantly upon impact with no destruction model or visual debris shown, while identical objects nearby break correctly.