Hello, my feedback is to improve sandbag simulation. In my video I am attempting to make my own bunkers, I placed duckboards then small sandbags, I then proceeded to test them against mortars. I expected the sandbags to hold up to the mortar fire the same way the actual Sandbag Bunkers do. However, when I placed mortars rounds to test this bunker, the sandbags exploded and created a large mound of sand that was floating in the air and teleported my character out of my makeshift bunker. The sandbags holding up the same as the bunker is not my issue, the sand floating in the air is, the sand should fall to the ground rather than float. This matters because this is not a realistic simulation of sandbags being breached and sand falling to the ground. This issue happen to every sandbag in the game except for the sandbag bunkers. If the sandbag is elevated off the ground a floating mound of sand sits below the entity.
To reproduce this issue:
Enter Game Master
Select a sandbag such as Small Burlap Sandbag Wall
Hold LALT and move mouse forward so that the sandbag is floating in the air, then let go of LALT and left mouse to click and place
Select the Mortar Shell Effect Module then place it on the floating sandbag - END
Attachment
Sandbag_Issue.mp4
56 MB
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