3
Issue Key
State
Access
Public
Group
Project
Creator
Created
Aug 14, 2026
Views
105Attachments
No attachments
Platform
Game Version
Mission
Is it modded?
List mods
{
"scenarioId": "{988CC327CAB40627}Missions/Coop_CombatOps_Eden_US.conf",
"maxPlayers": 40,
"visible": true,
"gameProperties": {
"persistence": {
"autoSaveInterval": 5,
"databases": {},
"storages": {
"session": {
"database": "main"
}
}
},
"serverMaxViewDistance": 2000,
"serverMinGrassDistance": 50,
"networkViewDistance": 1000,
"disableThirdPerson": false,
"fastValidation": true,
"battlEye": true,
"VONDisableUI": false,
"VONDisableDirectSpeechUI": false,
"VONCanTransmitCrossFaction": false,
"missionHeader": {
"m_eSaveTypes": 7,
"m_sName": "A Arma Reforger Server!"
}
},
"mods": [
{
"modId": "5F268647F8A1A1F4",
"name": "CRX Enfusion A.I.",
"version": ""
},
{
"modId": "65AD7D0D9941A380",
"name": "ACE Core Dev",
"version": ""
},
{
"modId": "6586079789278413",
"name": "ACE Medical Core Dev",
"version": ""
},
{
"modId": "65B343F799FB521B",
"name": "ACE Medical Hitzones Dev",
"version": ""
},
{
"modId": "65AD7D4F994EA327",
"name": "ACE Medical Circulation Dev",
"version": ""
},
{
"modId": "671F73D99978B4F2",
"name": "ACE Medical Breathing Dev",
"version": ""
},
{
"modId": "684892630C2DFCA1",
"name": "Defibrillation for ACE Dev",
"version": ""
},
{
"modId": "65AD7C249E4ECDFB",
"name": "ACE Captives Dev",
"version": ""
},
{
"modId": "65AD7BCC9F6B3B4E",
"name": "ACE Chopping Dev",
"version": ""
},
{
"modId": "65AD7D2E9866FA6E",
"name": "ACE Finger Dev",
"version": ""
},
{
"modId": "65AD7C379CBD394D",
"name": "ACE Carrying Dev",
"version": ""
},
{
"modId": "65AD7D4099944EBD",
"name": "ACE Magazine Repack Dev",
"version": ""
},
{
"modId": "65AD7C139EB4C1A1",
"name": "ACE Backblast Dev",
"version": ""
},
{
"modId": "629B2BA37EFFD577",
"name": "WCS_Armaments",
"version": "7.0.5"
},
{
"modId": "5E389BB9F58B79A6",
"name": "SpaceCore",
"version": ""
},
{
"modId": "65DACC64CE785B6C",
"name": "GRS - Dev Framework",
"version": ""
},
{
"modId": "687CD82F6E41D627",
"name": "Attachment Framework-Core",
"version": ""
},
{
"modId": "688719AD953F7AD6",
"name": "SHS Modular Framework",
"version": ""
},
{
"modId": "61ECB5EFAA346151",
"name": "TacticalAnimationOverhaul TEST",
"version": ""
},
{
"modId": "5C9758250C8C56F1",
"name": "Bon Action Animations",
"version": ""
},
{
"modId": "69156B5B321244C9",
"name": "Physics Rope",
"version": ""
},
{
"modId": "6515672F96701110",
"name": "GRS - Essentials",
"version": ""
},
{
"modId": "6276E6E3CC97A22B",
"name": "AUS_CORE",
"version": ""
},
{
"modId": "686940081A5672CB",
"name": "Fancy Helmets by Awenzj",
"version": ""
},
{
"modId": "657B064AE0E231DF",
"name": "GRS - Patches",
"version": ""
},
{
"modId": "65157D09F042428A",
"name": "GRS - Apparel",
"version": ""
},
{
"modId": "651834C8D77BF86B",
"name": "GRS - Modular Vests & Rigs",
"version": ""
},
{
"modId": "65183608D6DA5728",
"name": "GRS - Belts & Bags & Droplegs",
"version": ""
},
{
"modId": "69B773C3206D0F4D",
"name": "GRS Functional Map Pouch",
"version": ""
},
{
"modId": "684D2BF6887913EC",
"name": "SHS- NV and Lights",
"version": ""
},
{
"modId": "66E16703F645404C",
"name": "SM-Hs Modular Helmets Pack",
"version": ""
},
{
"modId": "65BD1AD880DAD31B",
"name": "SWAG Weapons Pack 2.0",
"version": ""
},
{
"modId": "68483D57901DF5E2",
"name": "Swag 300 Blackout Pack",
"version": ""
},
{
"modId": "65ACE32895FFC0B8",
"name": "Swag Mag Standalone",
"version": ""
},
{
"modId": "66C47CE88A4B111E",
"name": "SHS attachments",
"version": ""
},
{
"modId": "6687651F8897CC91",
"name": "SHS Rifle Pack",
"version": ""
},
{
"modId": "645F08FA9E7CDEDE",
"name": "Attachment Framework",
"version": ""
},
{
"modId": "5AB301290317994A",
"name": "Bacon Suppressors",
"version": ""
},
{
"modId": "6738DB574AAA1CB4",
"name": "Advanced Zeroing System",
"version": ""
},
{
"modId": "6632F94B46173164",
"name": "Rayzi Utils",
"version": ""
},
{
"modId": "628F720BC527C143",
"name": "Rayzis Optics",
"version": ""
},
{
"modId": "66CA30C19FF83217",
"name": "BM - MK14",
"version": ""
},
{
"modId": "5ABD0CB57F7E9EB1",
"name": "RIS Laser Attachments",
"version": ""
},
{
"modId": "5AB890B71D748750",
"name": "M4 Block II and URG-I",
"version": ""
},
{
"modId": "6056DBEFCB4DE935",
"name": "MAKO MK17 SC",
"version": ""
},
{
"modId": "68EEF406669A4418",
"name": "BM - M27 IAR",
"version": ""
},
{
"modId": "68AC0D0E47481C9C",
"name": "Nasty RSASS V2",
"version": ""
},
{
"modId": "65F933571C76AFAE",
"name": "Nasty 1911",
"version": ""
},
{
"modId": "699D16D3F8654090",
"name": "MRAD .338",
"version": ""
},
{
"modId": "5CA125536EE7430A",
"name": "M110 DMR",
"version": ""
},
{
"modId": "620E426C34BE0D17",
"name": "Laser Rangefinder",
"version": ""
},
{
"modId": "61C2509A023211FE",
"name": "M4 MAAWS",
"version": ""
},
{
"modId": "66B073D763F66862",
"name": "2-7 Suppressor Overheating",
"version": ""
},
{
"modId": "5AF6E0F075D79473",
"name": "M249 Scope Rails",
"version": ""
},
{
"modId": "68F66D440DC873EB",
"name": "TA11 and TA648 scopes for M2HB",
"version": ""
},
{
"modId": "669D0E4B74E2D94F",
"name": "BFS - Rangefinder Binoculars",
"version": ""
},
{
"modId": "6566D742FEEE316B",
"name": "HEMTT",
"version": ""
},
{
"modId": "5C721177A220B42F",
"name": "Joint Light Tactical Vehicle",
"version": ""
},
{
"modId": "68996556700D5CA1",
"name": "Prontos Parachutes",
"version": ""
},
{
"modId": "5E0AB16BEB16D6A4",
"name": "T-72 Main Battle Tank",
"version": ""
},
{
"modId": "6934F9C61CE24DE5",
"name": "REAPER_RHIB",
"version": ""
},
{
"modId": "66DF6C37335B0554",
"name": "AHC Fuel Systems",
"version": ""
},
{
"modId": "69D766867427AC14",
"name": "Heavy Vehicles Realism Tweak",
"version": ""
},
{
"modId": "66EC312A87657564",
"name": "JRM Supply Fix",
"version": ""
},
{
"modId": "612851D73DF01668",
"name": "WCS_FlipPush",
"version": ""
},
{
"modId": "5D0551624969C92E",
"name": "Zeliks Character",
"version": ""
},
{
"modId": "65930CB4CD0237B2",
"name": "Parachute Framework",
"version": ""
},
{
"modId": "6867754CA817D856",
"name": "MFF Parachute",
"version": ""
},
{
"modId": "690F67E53E6EDB09",
"name": "BFS - F.R.I.E.S Reforged",
"version": ""
},
{
"modId": "6995491FA5EF4A9B",
"name": "WOOKIE_GHILLIE_CHAOS",
"version": ""
},
{
"modId": "662B05F865DA2E39",
"name": "BM - USMC Flak Patches - GRS",
"version": ""
},
{
"modId": "68ACE7C1DBA40546",
"name": "Marine Rank Patches GRS",
"version": ""
},
{
"modId": "606B100247F5C709",
"name": "Bacon Loadout Editor",
"version": ""
},
{
"modId": "692B30CB42362229",
"name": "REBEL PATCHES",
"version": ""
},
{
"modId": "5EE2A316699473D1",
"name": "Third Person Vehicle Only",
"version": ""
},
{
"modId": "6052A9DD45564825",
"name": "You can sit",
"version": ""
},
{
"modId": "59BA048FA618471A",
"name": "Shrapnel 2.1",
"version": ""
},
{
"modId": "646B350F36C6D3E4",
"name": "Breachable Doors",
"version": ""
},
{
"modId": "697AA09948DBFA8B",
"name": "OTAC Buddy Load",
"version": ""
},
{
"modId": "672D432E181E6807",
"name": "WCS_HoldBreath",
"version": ""
},
{
"modId": "64C4C737F0774668",
"name": "CM-SquadRadioSound-Addon",
"version": ""
},
{
"modId": "632759EBF041FA2D",
"name": "CM-SquadRadioSound",
"version": ""
},
{
"modId": "68A0D0E3E9E4817D",
"name": "Intels and interactive bombe",
"version": ""
},
{
"modId": "62FCEB51DF8527B6",
"name": "Improved Blood Effect",
"version": ""
},
{
"modId": "62F364B35E9B51B0",
"name": "Wirecutters 2",
"version": ""
},
{
"modId": "65AD60E204191D37",
"name": "Realistic Combat Drones",
"version": ""
},
{
"modId": "69348685EF621077",
"name": "GRS - ATAK BETA",
"version": ""
},
{
"modId": "66E08DB3C0D1E0D5",
"name": "420s Keep weapons on uncon",
"version": ""
},
{
"modId": "66D4117974B3F12F",
"name": "VRT CQB ShootHouse Modular",
"version": ""
},
{
"modId": "612F512CD4CB21D5",
"name": "WCS_Earplugs",
"version": ""
},
{
"modId": "5994AD5A9F33BE57",
"name": "Game Master FX",
"version": ""
},
{
"modId": "5CAB06A845A6DC18",
"name": "Units Map Markers",
"version": ""
},
{
"modId": "5F2944B7474F043F",
"name": "Disable Game Master Budgets",
"version": ""
},
{
"modId": "64E072BAFAB58E35",
"name": "Advanced C4 & Gas",
"version": ""
},
{
"modId": "6988449CE2691283",
"name": "M2HB Weight Balance",
"version": ""
},
{
"modId": "5AD6FDAC65418DEA",
"name": "CZ Scorpion EVO3 SMG",
"version": ""
},
{
"modId": "692173D45FCF4719",
"name": "Kitbash - Clothing",
"version": ""
},
{
"modId": "694F75AD428E7F12",
"name": "Kitbash - Clothing Camos Pack",
"version": ""
},
{
"modId": "64F0F0676005CFC8",
"name": "Combat Ops - Everon US",
"version": ""
},
{
"modId": "5B1CD0C293D38C98",
"name": "ZBK",
"version": ""
},
{
"modId": "66D314AC495BFEB2",
"name": "Combat Ops - Kolguyev Plus",
"version": ""
},
{
"modId": "616478A18DC7DCB6",
"name": "FN SCAR -HEAVY and LIGHT-",
"version": ""
},
{
"modId": "646A1AFB53E782AC",
"name": "VRT EOD Hand Entry",
"version": ""
},
{
"modId": "64521BDFB4718ECD",
"name": "EOD-9 Bomb Suit",
"version": ""
},
{
"modId": "697524ED138CC638",
"name": "LAV25A4 Warden",
"version": ""
},
{
"modId": "687B13DD1153F1A4",
"name": "Build Fast",
"version": ""
},
{
"modId": "6266DCA9193C705E",
"name": "Anizay",
"version": ""
},
{
"modId": "65241EF136BA68F3",
"name": "Encounter Garbage Collection",
"version": ""
},
{
"modId": "64900A5A31F5DCB5",
"name": "MRZR",
"version": ""
},
{
"modId": "665C185384C8D370",
"name": "variable belt links",
"version": ""
},
{
"modId": "68D53E2C3E3F4436",
"name": "BFS - Rappel Reforged",
"version": ""
},
{
"modId": "64CB39E57377C861",
"name": "WCS_AH-1S",
"version": "7.0.2"
},
{
"modId": "64EE818E08AFCF94",
"name": "MFD Framework",
"version": ""
},
{
"modId": "69A8A34027DA65C5",
"name": "Propeller Flight Core",
"version": ""
},
{
"modId": "69389797227E64A8",
"name": "C-130J Super Hercules",
"version": ""
},
{
"modId": "69D49458A9200D9C",
"name": "Achilles Core Pack",
"version": "1.0.27"
},
{
"modId": "6A0C332EB3F7CBF4",
"name": "VT-22 NightRunner",
"version": "1.0.0"
},
{
"modId": "62DA2C805FEB90A1",
"name": "Dax Humvees",
"version": ""
},
{
"modId": "8CBB11B3B769A055",
"name": "SagesFramework",
"version": ""
},
{
"modId": "691955E004F3DD9C",
"name": "Sages UH1Y",
"version": ""
},
{
"modId": "68981B7716C2E9DB",
"name": "SagesAH1Z",
"version": ""
},
{
"modId": "69B865275F8734B4",
"name": "Sages CH53E",
"version": ""
},
{
"modId": "630C6820082F29DE",
"name": "Sages AH1W",
"version": ""
},
{
"modId": "66C552270C90109A",
"name": "Sages AH-1G",
"version": ""
},
{
"modId": "6190E1D2CF0A921D",
"name": "MK46 - MK48",
"version": ""
},
{
"modId": "694633B6F415DF18",
"name": "MK46 & MK48 - FIXED",
"version": ""
},
{
"modId": "694C17154A26CE39",
"name": "M60 Razorback",
"version": ""
},
{
"modId": "6946606E974B7C3B",
"name": "M60 ammo 500 rmd NGS",
"version": ""
},
{
"modId": "652515E7CBF858A8",
"name": "M60 Rail",
"version": ""
},
{
"modId": "6717325A0F4513E2",
"name": "BetterSounds5 Echo module",
"version": ""
},
{
"modId": "597C0CF3A7AA8A99",
"name": "BetterSounds 4.0 Alpha",
"version": ""
},
{
"modId": "5CA6BA2F63DE1174",
"name": "M17 Pistol",
"version": ""
},
{
"modId": "65D60EA05AF85BE6",
"name": "Nasty M1014",
"version": ""
}
],
"supportedPlatforms": [
"PLATFORM_PC",
"PLATFORM_PSN",
"PLATFORM_XBL"
]
},
"operating": {
"disableAI": false,
"aiLimit": -1,
"lobbyPlayerSynchronise": true,
"joinQueue": {
"maxSize": 12
},
"disableNavmeshStreaming": [],
"playerSaveTime": 120,
"disableServerShutdown": true
},
"a2s": {
"address": "0.0.0.0",
"port": 9001
},
"rcon": {
"address": "0.0.0.0",
"port": 9003,
"password": "9R6Tj7G5Jm4Vjs07",
"permission": "admin",
"blacklist": [],
"whitelist": []
}
}
Description
Radios not working, have radio towers up.
Activity
13 days ago
Placing a USSR or FIA relay station makes the radios work, but the US faction does not even though I am playing as the US faction.
Limited fooling around with this on a custom scenario of mine.. a radio relay station is required for radio VON to work even for short range radios which does not make any sense. If the relay is out of clients network range (replication bubble) radio is completely cut off....
Changes are fine but this is undocumented and is a gameplay breaking feature for a lot..
10 days ago
I've done a little bit of testing on this and it looks like the radios do not appear to receive any signal if they're not near a re-transmitter like a base or radio tower (however they can still transmit (I think??) to someone as long as they are near a re-transmitter. What complicates this behavior even more still is that simply power-cycling your radio (G for radio wheel > R to switch off > R to switch back on) once after spawning*, the radios return to working as they did in 1.7, able to receive transmissions away from re-transmitters, as long as the transmission originates within range (1.3km for handheld radios, 2km for manpack radios).
* not sure/haven't tested behavior when spawning without a radio, but I suspect when pick one up from an arsenal or the ground, it will initiate properly without needing to power-cycle.
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Issue Key
State
Access
Public
Group
Project
Creator
Created
Aug 14, 2026
Views
105Attachments
No attachments