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1

Invisible AI

GeneralCharacterMultiplayer
1

State

Need more info
Issue key
ARGF-269
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
pgshka
Created
Aug 4, 2026
Views
246
Platform
PC
Game Version
1.7.0.54
Mission
—
Is it modded?
yes
Section
List mods
  1. Placeables for GM byHeine

  2. Structures For GM byHeine

  3. Lunacy Audio

  4. PG Admin Monitoring

  5. Disable GM Budget

  6. Tactical Flava

  7. V2-UTF-Scenarios

  8. V2-UTF-Arsenal

  9. UTF Syndicate

  10. Inventory Fix

  11. V2-UTF-Vehicles

  12. V2-UTF-RHS-Radio

  13. UTF Medical Recast

  14. WCS Armaments (7.0.0)

  15. ACE Carrying

  16. ACE Chopping

  17. ACE Finger

  18. ACE Compass

  19. ACE Magazine Repack

  20. ACE Captives

  21. ACE Trenches

  22. Realism Overhaul - Effects

  23. BetterSounds Voice overhaul

  24. Bacon Loadout Editor

  25. Game Master FX

  26. Player Map Markers

  27. Unlimited_Map_Markers

  28. Map Drawing

  29. You can sit

  30. WCS_Earplugs

  31. Bon Action Animations

Description

After the latest patch, I've run into an issue - bots sometimes become invisible to some players, and occasionally to everyone. Meanwhile, they keep acting in the world, including killing. There are no visual or sound effects at all - just silent death.

What I've noticed:

  • The bug doesn't show up for everyone at once - some players load bots normally and can see them, others can't (or sometimes nobody can). Even when viewing through the game master, such bots may not display a group icon, even though they're marked on the map.

  • Kills happen completely silently: no attack animation, no sound, no visible activity of any kind.

  • This isn't just happening to me - I've seen the same thing reported by other players and on other servers.

  • The bug reproduces even on purely vanilla units, without mods.

My guess is this is a replication issue - some clients (and sometimes all of them) simply aren't receiving bot data in time (or at all), which leaves the bot invisible, while the server-side logic (attacks and everything else) keeps working normally.

My netViewDistance on the server is set to 3000.

Reactions

Activity

    2 months ago
  • pgshka
    created issue2 months ago
  • 2 months ago
  • l909
    Moderator
    2 months ago
    l909
    Moderator
    2 months ago

    Hello.
    Are you able to reproduce it on completely unmodded version of the game?

  • l909
    changed state to
    NEED MORE INFO
    2 months ago
  • pgshka
    2 months ago
    pgshka
    2 months ago

    I'm not sure, but I'll try, because it happens randomly and it's not clear why. Honestly, I don't even know how I could check whether these groups are replicated for other players

  • 2 months ago
  • pgshka
    2 months ago
    pgshka
    2 months ago

    An example of what this looks like
    https://youtu.be/FTE06JTvplg

  • l909
    Moderator
    2 months ago
    l909
    Moderator
    2 months ago

    Hello.
    It seems the issue might be coming from Disable GM Budget mod.
    Can you try to disable it and let us know if it still occurs?

  • 2 months ago
  • pgshka
    2 months ago
    pgshka
    2 months ago

    Hi, I disabled the "Disable GM Budget" mod, let's see what happens

    Also, based on observations from my game masters, we found the following:
    If a player is at an active point while it's within the AI (reinforcement) spawn loading zone, the groups become invisible (not sure if this applies to all groups)
    However, if a player arrives at an active point after the AI have already loaded in, everything works fine. Also, if you leave the active point and then return - causing all the AI to fully load - the invisible bots disappear, meaning everything becomes fine again.

  • pgshka
    2 months ago
    pgshka
    2 months ago

    @l909 yo, I found the problem, I reproduced it, and... it's an issue similar to this one: https://report.bistudio.com/projects/arma-reforger/game-feedback/ARGF-271

  • pgshka
    2 months ago
    pgshka
    2 months ago

    https://www.youtube.com/watch?v=IO9WpN7dnWA

    If you don't move the (server) camera (and the server doesn't have a camera), the AI will be invisible to clients until either the client reloads the AI, or the server somehow triggers their spawn

  • pgshka
    2 months ago
    pgshka
    2 months ago

    I think this has already been fixed, but could you still check it in this scenario, please?
    https://dropmefiles.com/0qGMa

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State

Need more info
Issue key
ARGF-269
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
pgshka
Created
Aug 4, 2026
Views
246