Hi Bohemia team,
After several weeks of intensive map building with Terrain Tools, I’d like to submit two key feature requests to improve the Enfusion editor workflow:
Paint Mode – UI Texture Reordering (Without breaking Terrain Data):
Currently, the texture order in the UI palette is directly tied to the IDs in terrain_materials_list.txt. Modifying or trying to reorganize the material order in the editor corrupts and wipes all existing painted textures across the terrain.
Request: We need a way to freely drag-and-drop or reorder textures in the UI palette for better workspace organization, without breaking existing terrain painting or corrupting the underlying material IDs. (I'll leave it to you to decide how to decouple the UI display order from the actual Material IDs!).
Info & Diag / Paint – Surface Block Fill:
Add a flood-fill feature (left-click shortcut): after selecting a texture/material, left-clicking a surface block would instantly fill that entire section/block instead of having to paint it manually pixel by pixel.
Thanks for your work on Enfusion!