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Head tracking stops working if you crash the helicopter.

General

Game Master

Character

Vehicles

Issue Key

ARGF-174

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

cyborg

Created

Jul 7, 2026

Views

52

Attachments

No attachments

Platform

PC

Game Version

1.7.0.54

Mission

 

Is it modded?

Description

For a long time, I used a PS3Eye camera, a clip with 3 IR LEDs, and OpenTrack for head tracking in a helicopter. Everything worked perfectly. Then I stopped playing Reforger for six months. Now I'm back and have discovered some strange bugs:

  1. When I join a server, head tracking works perfectly. But if I fly a helicopter and CRASH in it, upon respawn:

A. Head tracking stops working completely, as does

B. Mouse look (using Alt) stops working

C. Mouse movement sensitivity becomes very high

D. The character can spontaneously turn 90 degrees


  1. The same thing happens when creating a custom scenario.

A. If you create a scenario from scratch, everything works perfectly. But if you fly a helicopter and die in it, everything stops working.

B. If I close the game and create the scenario again, all tracking still doesn't work.


BUT. If I delete the folder with the saved scenario from "My Games\ArmaReforger\profile.save\app1874880_user*\game" and create the scenario again, everything works perfectly until the next time I die in the helicopter...


Does anyone know how to fix this?


I've tried everything I could to fix the problem. These include:

Reinstalling buttlEye

Disabling Windows Defender

Disabling/enabling the Steam input system

Running as administrator: steam, opentrack, arma.

Restarting OpenTrack

Turning head tracking off and on in-game

Deleting the game cache

Deleteting mod folder


Nothing helps. Furthermore, head tracking no longer works in GameMaster scenarios, but it does work in Conflict mode until I crash in a helicopter...


UPD.


I figured out how to fix the issue in GameMaster. But I think it's not normal and hasn't happened before.

In GameMaster, after a helicrash, you have to delete the old character's corpse and only then "take control" of the new unit. After that, heatracking works fine until the next helicrash.

I think the server isn't properly binding controls to units. While I can fix it in my GameMaster, in online Conflict mode on someone else's server, after every helicrash, I'm left without heatracking.

Also, I noticed that after enabling HeadTracking, pressing ESC doesn't immediately bring up the game menu. There's clearly some kind of input conflict...

Activity

    about 2 months ago

  • cyborg
    created issueabout 2 months ago
  • cyborg
    changedabout 2 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    about 2 months ago

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Issue Key

ARGF-174

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

cyborg

Created

Jul 7, 2026

Views

52

Attachments

No attachments