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VON / Audio Feedback

General
3

State

User feedback
Issue key
ARGF-171
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
burn0ut7
Created
Jul 6, 2026
Views
150
Platform
PC
Game Version
1.7.0.54
Mission
—
Is it modded?
no
Description

Hi this a multi part detailed feedback request per ArkensoR suggestion regarding VON.

Essentially main feature that we want from VON is exposed VON api.

Being able to choose when and how a player can hear another player is the #1 goal.

Right now we're very limited with hacky situations for Spectator VON and along with other voice mods. I know this is a big ask but this would go a long way with VON/Voice modding.


Feature #1 Example:

Spectator VON

What we want:

Decouple VON from SCR_VoNComponent component requirement / Exposed VON API.

Why we want it:

We currently have a custom gamemode that has spectators. The current VON system has be to hacked together to achieve this. We can't choose who and how people hear other players.

How we currently do it:

We have two separate players Entities. A spectator entity and a "player" entity. The spectator entity must be made invisible and teleported to players camera location constantly to even hear players local nearby. This is due to the requirement for a SCR_VoNComponent. We cannot simply choose through script for player to be heard or not. Next spectators being able to hear each other must use a script that sets the radio channel on the invisible spectator entity. But still have the issue of local players now being able to hear spectator talking on the radio.

This all comes back to not being able to choose when and how a player hears another player.



Feature #2 Example:

VON mod that dynamically changes the volume of your voice

What We want:

Be able to switch from Yelling to Whispering

Why we want it:

We want to be able to control how far a player can hear us talking based on the game situation.

How we currently do it:

We have a mod Voice Volume Slider that gives players several SCR_VoNComponents that then a script is able to locally set listening and talking components separately(Prob a bug). Again we cannot choose when and how a player hears another directly. We are limited to requirements of SCR_VoNComponent.

How we wanted to do it:

I was experimenting with setting a VON.acp variable to adjust the volume of the player. This would only require one SCR_VoNComponent. However when setting the volume to zero the VON breaks and voice no longer comes through once the volume is restored above zero. See this discord message thread from Arma Discord (https://discord.com/channels/105462288051380224/976159976827547659/1505248421533974558).

This is my mod example Voice Volume Slider that currently has a hacked together solution:

https://reforger.armaplatform.com/workshop/647C19ACB69E7914-VoiceVolumeSlider

Other Feature examples from Acre2:
https://acre2.idi-systems.com/wiki/user/feature-list

Reactions

Activity

    3 months ago
  • burn0ut7
    created issue3 months ago
  • burn0ut7
    changed3 months ago
  • burn0ut7
    3 months ago
    burn0ut7
    3 months ago

    Other examples from Acre2/3:

    https://acre2.idi-systems.com/wiki/user/feature-list

  • burn0ut7
    changed3 months ago
  • burn0ut7
    changed3 months ago
  • burn0ut7
    changed3 months ago
  • 3 months ago
  • l909
    changed state to
    FEEDBACK
    3 months ago
  • about 2 months ago
  • l909
    changed state to
    USER FEEDBACK
    about 2 months ago

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State

User feedback
Issue key
ARGF-171
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
burn0ut7
Created
Jul 6, 2026
Views
150