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Hidden Bases Needed

General

Multiplayer

User Feedback

Issue Key

ARGF-119

State

User feedback

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

jord2123

Created

Jun 19, 2026

Views

77

Attachments

No attachments

Platform

Xbox

Game Version

1.7.0.49

Mission

 

Is it modded?

Description

I love the new HQC mode it brings a fresh take on the original conflict mode i’ve been playing since the games release on xbox. However, there is one thing I wish was changed a little.

The main issue is that you can build a base anywhere which is great! But I feel it can be a little pointless as I might want to hide a base in a thick forest or behind a hilltop but as soon as that base has a radio connection everyone can see exactly where it is!


I was just wondering if you could possibly change it so maybe recon teams or players can hunt/stumble on bases to reveal them on the map instead of it just automatically being there?


I think it will give players a fun little extra objective to go find the enemy bases or intel that could be shared by FIA (for a price of course 😆 ) I just like the idea where a commander or squads can actually tactically place bases in hidden places (could be a logi base or an FOB). This then can create this added tactics that you have to search or possibly follow players to their base and once your close enough it then pings on the map for everyone to see?


Thanks for your time if you read this

P.S. still love the game

Activity

    2 months ago

  • jord2123
    created issue2 months ago
  • 2 months ago

  • jord2123commented
    2 months ago

    Also I might add that intel dropped by troops when dead could be used as an extra method to help find bases. Nobody really picks intel up and takes it to the command tent because the reward is so small. Maybe you could add a feature where if enough intel is collected from players that came from a certain base, that intel reveals that base

  • 2 months ago

  • andrew900460commented(edited)
    2 months ago

    I think this would work nice as a seperate game mode. Either that or, if a base grows too large, that is when it will show up for enemies.


    If you can have bases that are hidden when created, and they eventually become fully established with depots and plenty of supplies, it's now an important objective that you can't do anything about until you come across it. Which I get is the point of your idea, but this might not be good if people develop strategies around building as many undetected bases as possible.


    Since bases right now always show up when they have radio connection, it means that you, as a player, have to be careful about where/when you are building a base. Somone sees a new icon on the map, and they can immediately spring into action to stop you from building a new base.

    But if bases are hidden at first, anyone can essentially build lines of bases closer and closer to enemy objectives so that all you have to do is spawn, walk 100-200 meters, overwhelm anyone there, and cap the objective. And if you die, respawning and getting back to where you were becomes super easy.


    I could also see it working nicely where each team is allowed to only have 1 "hidden base", and that base is different in that you can only build small vehicle depots, 1 Ai barrack, and maybe a few other small things. And so you'd have to strategize with where you want to establish this base, but if you manage to do it, it would grant your team the ability to infiltrate deep into the enemies territory and either cap some points, or divert some of their solders from the front line so it's easier to push in other places.


    But like I said in the beginning, I also like the idea of a game mode that's based on the idea of finding hidden bases. The game would start by each team picking a "commander", and the commander would pick 3 to 5 locations where hidden bases will be built. The map would be pre-divided between BLUFOR and OPFOR, so that you can't accidently place your base in the same spot as the enemy. Once each commander has picked their spots. People will be able to spawn at one of their spots (from a command tent), and they will have to build up their base as usual. The goal is to find and blow up all of the enemie's bases by destroying their command tents (or something like that). Blowing up a command tent results in no longer being able to spawn there. Which means you now have fewer places to spawn from; more likely to be overwhelmed by spawn campers.

  • l909
    changed state to
    FEEDBACK
    2 months ago
  • jord2123commented
    2 months ago

    I like that idea but maybe have it so when you build a base too close to the front line it will automatically show up and of course all purple bases stay the same as always but it would be funny seeing two factions right next to eacb other without even realising but i think with how this game is you'll probablly know a base is there already before they place next to each other. The thing is I thought when this was coming out they would be hidden so i can put a base deep in a forrest and maybe clear some trees to make and entrance for vicks and helis

  • 1 day ago

  • l909
    changed state to
    USER FEEDBACK
    1 day ago

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Issue Key

ARGF-119

State

User feedback

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

jord2123

Created

Jun 19, 2026

Views

77

Attachments

No attachments