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Magazine Repacking / Ammo Rework - 1.9 Feedback

GeneralUIWeapons
4

State

User feedback
Issue key
AREXP-471
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
flynn
Created
Sep 26, 2026
Views
65
Experimental Version
1.9.0.10
Mission
—
Is it modded?
no
Description

Magazine Repacking


Magazine Repacking was introduced with 1.9.0.5. I think this is a great feature, it's always been a bit annoying having a bunch of half mags during a session with no way to fill them outside of arsenal or crate access.


While I think this is a good feature, it feels a bit basic. I actually opened my game when I saw the changelog and was genuinely confused not to find any loose ammo types in the arsenal to equip. I was a little disappointed to find out it was a simple mag merge system, but it's a start.


I think Arma would benefit with an ammo repacking system with the depth that we already see in titles such as Escape From Tarkov, DayZ and Wardogs etc.. These games utilize the mechanic in three ways.


Loose Ammo (5.56, 5.45, 7.62 etc), Container (Magazine, Belt, Box etc) and the ability to Pack / Unpack.


A player is able to grab a 'stack' of loose ammo and drag it onto a 'container', allowing them to load ammo inside. This could also be extended into belts and boxes. In theory, an assistant gunner for an LMG (M249) should be able to unpack a belt of 5.56 and load those same rounds into a stanag magazine (M4 / M16).


I think this would give players a lot more flexibilty with their ammunition control especially for a title such as Arma where we really should start to see systems like this implemented as a milsim category standard. A few changes would need to be implemented, magazines would be retained instead of dropped (Unless a fast reload system is implemented later down the line) and icons would need to be made for each calibre.


Magazine Inspection


It would also be nice to have a keybind to be able to manually check a magazine for ammo count while it is inside the weapon via an animation. Yes, we have a UI indicator to display magazine capacity but for servers that use limited UI, there isn't really an immersive way to check ammo count outside of inventory access. This system could be expanded to include animations for chamber checks and chamber clears.


Dynamic Link


On the topic of belts and links, games like Bellum have introduced the ability to dynamically add rounds to a gunners belt as an assistant gunner. This would be more of an assisted reload without slowing the rate of fire so gunners can sustain fire over a longer period of time. A system like this could also open up the potential for dynamic barrel changes, giving assistant gunners more of a purpose in the field outside of just ammo bearing like we see at the moment.


Wouldn't really expect these latter proposals in Reforger due to the animation workload that would come alongside them, but it would be nice to see in Arma 4 or later down the road if possible.

Reactions

Activity

    16 days ago
  • flynn
    created issue16 days ago
  • flynn
    changed16 days ago
  • flynn
    changed16 days ago
  • flynn
    changed title toMagazine Repacking / Ammo Rework - 1.9 Feedback16 days ago
  • onno(edited)
    16 days ago
    onno(edited)
    16 days ago

    I'd like to add that I kind of expected the mag to be based on individual rounds. Right now, when you repack two default mags with tracers on the bottom of the stack, it just ups the count of the target mag. It does not pack the mag in reverse order, with tracers then normal bullets and then tracers, like I would expect from LIFO repacking.

  • 14 days ago
  • eno
    14 days ago
    eno
    14 days ago

    I would love to see loose ammo and magazines that allow for custom order of ammo types. I'm dissapointed that you can only have a magazine of all tracers, all standard, or 5 tracers at the bottom (plus all of the other limits in sniper/belt-fed magazines). This would also allow for a more tactical setup depending on your objective, allowing snipers to load one-two tracer rounds on top to rangefind before chambering AP rounds without needing to reload.

  • 13 days ago
  • l909
    changed state to
    USER FEEDBACK
    13 days ago

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State

User feedback
Issue key
AREXP-471
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
flynn
Created
Sep 26, 2026
Views
65