I won't write my opinion on whether I think the new system is good or not.
I'll simply try to point out one critical aspect of its operation that turns the camouflage system into an unmasking system. A critical error occurred when the developers apparently wanted to optimize the camouflage system and made it so that camouflage is drawn only in front of the character it's supposed to hide.
This error results in the system not hiding the player on flat terrain, but turning them into a green mound that stands out especially against the gray road passing nearby. While this system works on a slope, not so well, but acceptably, on a flat surface it becomes the cause of character detection.
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