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3

PKM Tripod Recoil

Weapons
3

State

Awaiting internal testing
Issue key
AREXP-344
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
poundtownave
Created
Aug 1, 2026
Views
108
Experimental Version
1.8.0.5
Mission
—
Is it modded?
no
Description

I've noticed the new recoil (visual or actual) on the PKM when mounted on a tripod is for lack of a better word cranked to a 10, whereas if you simply rest it on a ledge or sandbag you have on a scale of 1 - 10 of recoil about a 3/10, vs mounted on a Tripod where its 10/10.

It really makes the tripod even more redundant unless you're using the scope, because why would I bother making myself an immobile stationary target if all I get in return is far more recoil than if I was just laying prone.


(Speaking of which, the PKMN whilst mounted to a Tripod will zero to 1300M although it normally doesnt zero past I think 500 or 600m?)


Unrelated as well but please consider adding some form of Armor Piercing rounds to the PKM.

Reactions

Activity

    about 2 months ago
  • poundtownave
    created issueabout 2 months ago
  • about 2 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    about 2 months ago
  • about 1 month ago
  • poundtownave
    about 1 month ago
    poundtownave
    about 1 month ago

    The zero'ing on tripod mounted PKMN's with scopes attatched is still broken, it doesn't actually zero the scope it only zero's the iron sights. Alongside that it seems like when scoping in on the PKMN mounted it halves my FPS.

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State

Awaiting internal testing
Issue key
AREXP-344
Access
Public
Space
Arma Reforger
Project
Experimental Feedback
Creator
poundtownave
Created
Aug 1, 2026
Views
108