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[Feedback] Mortar weirdness - Illumination rounds

Weapons

User Feedback

Issue Key

AREXP-301

State

User feedback

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

nordstern

Created

May 23, 2026

Views

115

Attachments

Pic1.jpg

Pic2.jpg

Pic3.jpg

Pic4.jpg

Experimental Version

1.7.0.41

Mission

 

Is it modded?

Description

I tested something: In [Pic1] I have ranged the mortar to 900m. In [Pic2] you can see that the flight time is around 35.3 SEC for that and delta t for 100m is 0.1 SEC. Now in picture [Pic3] you can see that the automatic fuse time is 34.3s and finally in [Pic4] you can see the final altitude of the flare of about 100m.

I might misunderstand something but I thought a flare altitude of 100m would require a fuse time of about 35.2 SEC then and a flare with the fuse time of 34.3 SEC would have a much higher altitude. Looking it at that way the numbers seem to be inconsistent or I overlooked something.

I labeled it more as Feedback as one can easily work around it. Just first look at the automatic fuse time and height correct it with that number.

Attachment

Pic1.jpg

163 KB

Pic2.jpg

428 KB

Pic3.jpg

331 KB

Pic4.jpg

356 KB

Activity

    3 months ago

  • nordstern
    created issue3 months ago
  • 3 months ago

  • l909
    changed state to
    FEEDBACK
    3 months ago
  • i3dcommented
    3 months ago

    The time of flight delta per 100m difference is about the time difference your shell trajectory will be after you adjust your elevation (vertical aim) for the altitude difference. It's purpose on the sheet is just for knowing and calling out the splash time, you can't really do anything else with it. So if your target terrain is 100m above, an adjustment of -12 mils (as if the target as farther than it is, otherwise your shell would impact the terrain short of your target) for the 100m altitude difference at 900m distance, the round will fly 0.1 seconds longer. This is the same for all shells (though they have different ballistic charactersitics meaning different values for different shell types)

    For illumination shells, you want to do the same calculation, but then adjust the fuse time to about 1-2 seconds before impact so the flare has time to illuminate and fall slowly. Generally, the automatic fuse timing is very good and you should only do adjustments to it if there is a big difference in altitude to your target.

  • about 19 hours ago

  • l909
    changed state to
    USER FEEDBACK
    about 19 hours ago

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Issue Key

AREXP-301

State

User feedback

Access

Public

Group

Arma Reforger

Project

Experimental Feedback

Creator

nordstern

Created

May 23, 2026

Views

115

Attachments

Pic1.jpg

Pic2.jpg

Pic3.jpg

Pic4.jpg