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Entities attached with "attachTo" exhibit lag in vehicles

Vehicles
0

State

Open
Issue key
A3G-89
Access
Public
Space
Arma 3
Project
General
Creator
kharos
Created
Sep 23, 2026
Views
15
Issue Type
Bug/Error
Section
Game Version
2.22 (Current Stable)
Was this also present in the previous version?
Yes, it was already present
Severity
This is annoying
Section
Operating System
Windows
Windows
Windows Version
Windows 10
Description

Entities attached to a player-controlled unit through the "attachTo" command lag behind the attachment point in their position and rotation while the unit is in a vehicle and in motion. This is not exclusively a network/multiplayer issue because it exists both in singleplayer and in multiplayer on local-only objects, neither of the two cases would involve networking of position or rotation.

Replication:
1. Spawn some entity to attach to the player (anything works, but small enough to notice the difference, Sign_F will do).
2. Attach the entity to the player, like with: "entity attachTo [player, [0, 0, 0], "spine3", true]".
3. Enter a vehicle and drive around. A kart is ideal because it is fast and the offset scales with speed.
4. Notice the entity gaining a constant offset behind the movement vector and sometimes jittering to an even further offset on some frames.

Reactions

Activity

    about 1 hour ago
  • kharos
    created issueabout 1 hour ago

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State

Open
Issue key
A3G-89
Access
Public
Space
Arma 3
Project
General
Creator
kharos
Created
Sep 23, 2026
Views
15