Putting a loadout onto a plane would result into network message pending every 5 seconds.
private _vehicleObject = vehicle player;
private _loadout = [["PylonMissile_Missile_AA_R73_x1",[-1]],["PylonMissile_Missile_AA_R73_x1",[-1]],["PylonMissile_Missile_AA_R77_x1",[-1]],["PylonMissile_Missile_AA_R77_x1",[-1]],["PylonMissile_Bomb_KAB250_x1",[-1]],["PylonMissile_Bomb_KAB250_x1",[-1]],["PylonMissile_Missile_AA_R73_x1",[-1]],["PylonMissile_Missile_AA_R73_x1",[-1]],["PylonMissile_Missile_AA_R77_x1",[-1]],["PylonMissile_Missile_AA_R77_x1",[-1]],["PylonMissile_Missile_AA_R77_INT_x1",[-1]],["PylonMissile_Missile_AA_R77_INT_x1",[-1]],["PylonMissile_Bomb_KAB250_x1",[-1]]];
{
_x params ["_index"];
private _magazine = ((_loadout # (_index - 1)) # 0);
private _turret = ((_loadout # (_index - 1)) # 1);
_vehicleObject setPylonLoadout [_index, _magazine, true, _turret];
} forEach (getAllPylonsInfo _vehicleObject);
Additionally this message is getting printed in the log as soon as I turn on radar:
15:06:59 R Test:1 (Maletzki) (To-201 Shikra): Unknown action ActiveSensorsOn, target R Test:1 (Maletzki)
This is how the pending messages look like:
15:10:19 Client: Network message e30d (update info 23bb9e384a8) is pending
15:10:24 Client: Network message e386 (update info 23bb9e384a8) is pending
15:10:29 Client: Network message e409 (update info 23bb9e384a8) is pending
15:10:34 Client: Network message e488 (update info 23bb9e384a8) is pending
15:10:39 Client: Network message e4fa (update info 23bb9e384a8) is pending
15:10:44 Client: Network message e57a (update info 23bb9e384a8) is pending
15:10:49 Client: Network message e5fc (update info 23bb9e384a8) is pending
15:10:54 Client: Network message e6a5 (update info 23bb9e384a8) is pending