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1

Model.cfg AnimationSource equivalent to SQF cameraView's "INTERNAL" and "GUNNER"

Feature Request
1

State

Open
Issue key
A3G-70
Access
Public
Space
Arma 3
Project
General
Creator
vespade
Created
Sep 9, 2026
Views
47
Issue Type
Other
Section
Game Version
2.23 (Development Branch)
Was this also present in the previous version?
I don't know / Not relevant
Severity
Just a suggestion
Section
Operating System
Windows
Windows
Windows Version
—
Description

This new animation source would allow creators to show and hide certain elements of a weapon or optic when in first person vs zoomed into the optic. An existing, similar functionality is present with cameraView. If possible, it would be nice to have it return 0 at the start of aiming and 1 when the weapon is fully aimed.

https://community.bistudio.com/wiki/cameraView

Using an onEachFrame, it is apparent that in first person, this script returns "INTERNAL". When zooming in with the weapon's optic, however, it shows "GUNNER".

onEachFrame

{

hintSilent str (cameraView);

};

Reactions

Activity

    10 days ago
  • vespade
    created issue10 days ago
  • vespade
    changed10 days ago
  • 4 days ago
  • dedmen
    Moderator
    4 days ago
    dedmen
    Moderator
    4 days ago

    I don't think I can provide a "smooth" 0-1 based on the animation.
    It would be a hard flip. Which brings the question, does it flip at the start or end of that animation, and would that be annoying?

    "isGunnerView" as name? You do mean "is zoomed in" but.. yeah.

    But, what do you want to use that for, would that not cause visual issues?
    Your one animation source, would be applied to every weapon, also the weapons of other units that you see infront of you.

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State

Open
Issue key
A3G-70
Access
Public
Space
Arma 3
Project
General
Creator
vespade
Created
Sep 9, 2026
Views
47