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1

Depth buffer range changes dramatically with camera position and orientation, causing z-fighting in the distance

1

State

Open
Issue key
A3G-59
Access
Public
Space
Arma 3
Project
General
Creator
zwiadowca
Created
Sep 6, 2026
Views
61
Issue Type
Bug/Error
Section
Game Version
2.22 (Current Stable)
Was this also present in the previous version?
Yes, it was already present
Severity
This is annoying
Section
Operating System
Windows
Windows
Windows Version
Windows 11
Description

The range of the depth buffer varies greatly depending on the orientation and position of the camera. Does not happen in the editor. Causes a lot of z-fighting between the terrain and distant objects.

Attachment1 file · visible to everyone

DepthBufferIssueCausingZFighting.mp4

34 MB

Reactions

Activity

    13 days ago
  • zwiadowca
    created issue13 days ago
  • 12 days ago
  • zwiadowca
    12 days ago
    zwiadowca
    12 days ago

    Upon further investigation the problem exists in the editor as well, but the effect is not as noticeable when the camera is still (things that move in the distance like swaying trees still shimmer when the camera is still, which makes sense), and unlike during gameplay where the camera moves with the player character during the idle animation, in the editor the camera is completely motionless without any user input

  • zwiadowca
    12 days ago
    zwiadowca
    12 days ago

    It looks like this is a side effect of an intended feature, where when the camera moves close enough to the ground, the range of the depth buffer changes, or perhaps it becomes logarithmic? Presumably this is done so objects very close to the ground don't z-fight, but objects far in the distance suffer as a result. I must admit that in my testing in the few spots where the infantry camera could be tricked into thinking the camera is far off the ground while still standing on it, I haven't noticed objects close to the ground and terrain struggling with z fighting, so an option to disable this automatic change in the range of the depth buffer so objects far out render nicely would be welcome, or at least an option that considers the object render distance regardless of camera altitude to the ground

  • zwiadowca
    changed12 days ago

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State

Open
Issue key
A3G-59
Access
Public
Space
Arma 3
Project
General
Creator
zwiadowca
Created
Sep 6, 2026
Views
61