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1

Turned Out FFV Turrets force a turret to be stabilised

Vehicles
1

State

Open
Issue key
A3G-38
Access
Public
Space
Arma 3
Project
General
Creator
kerc
Created
Aug 23, 2026
Views
108
Issue Type
Bug/Error
Section
Game Version
2.22 (Current Stable)
Was this also present in the previous version?
Yes, it was already present
Severity
This is annoying
Section
Operating System
Windows
Windows
Windows Version
Windows 10
Description

If a turret has no stabilisation, either set in config with stabilizedInAxes = 0; or with the enableGunStabilization script command, it is forced into a stabilizedInAxes = 3; state when turned out in a turret with isPersonTurret = 1 set.


In the repro example mission attached the slammer tank has had its stabilisation disabled with the enableGunStablization script command, but again this occurs with config set examples too.


Repro instructions:

  1. You will already be turned out and the AI is in a loop of turning left and right. Observe the commander machinegun rotating.

  2. Turn in and the turret stabilisation stops.

  3. Turn out and it's back to being stabilised.

  4. tank enablePersonTurret [[0,0], false]; in debug will disable the FFV and the turret will go back to being unstabilised regardless of turned in/out state

Despite the turret itself becoming stabilised, it does not 'stabilise' the FFV unit, so I'm unsure why this is happening.

Attachment1 file · visible to everyone

FFVTurretStabilisationBug_VR.zip

1.8 KB

Reactions

Activity

    about 2 months ago
  • kerc
    created issueabout 2 months ago
  • kerc
    changedabout 2 months ago

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State

Open
Issue key
A3G-38
Access
Public
Space
Arma 3
Project
General
Creator
kerc
Created
Aug 23, 2026
Views
108