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Turned Out FFV Turrets force a turret to be stabilised

Vehicles

Issue Key

A3G-38

State

Open

Access

Public

Group

Arma 3

Project

General

Creator

kerc

Created

Aug 23, 2026

Views

35

Attachments

FFVTurretStabilisationBug_VR.zip

Issue Type

Bug/Error
Section
issue_type = ""

Game Version

2.22 (Current Stable)

Was this also present in the previous version?

Yes, it was already present

Severity

This is annoying
Section
issue_type = ""

Operating System

Windows
Windows
os = "Windows"

Windows Version

Windows 10

Description

If a turret has no stabilisation, either set in config with stabilizedInAxes = 0; or with the enableGunStabilization script command, it is forced into a stabilizedInAxes = 3; state when turned out in a turret with isPersonTurret = 1 set.


In the repro example mission attached the slammer tank has had its stabilisation disabled with the enableGunStablization script command, but again this occurs with config set examples too.


Repro instructions:

  1. You will already be turned out and the AI is in a loop of turning left and right. Observe the commander machinegun rotating.

  2. Turn in and the turret stabilisation stops.

  3. Turn out and it's back to being stabilised.

  4. tank enablePersonTurret [[0,0], false]; in debug will disable the FFV and the turret will go back to being unstabilised regardless of turned in/out state

Despite the turret itself becoming stabilised, it does not 'stabilise' the FFV unit, so I'm unsure why this is happening.

Attachment

FFVTurretStabilisationBug_VR.zip

1.8 KB

Activity

    4 days ago

  • kerc
    created issue4 days ago
  • kerc
    changed4 days ago

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Issue Key

A3G-38

State

Open

Access

Public

Group

Arma 3

Project

General

Creator

kerc

Created

Aug 23, 2026

Views

35

Attachments

FFVTurretStabilisationBug_VR.zip