Requesting the ability for each Unit to have a different Slope Limit, with custom skeletons and units being used more and more it would be a very useful feature to be able to change at what slope angle will force walking. For instance a small 3 foot tall unit would handle the slope different than a 9 foot tall unit.
Example:
class CfgVehicles {
class SomeUnit {
slopeLimits = "MyCustomCoefs";
};
};
class CfgSlopeLimits {
class MyCustomCoefs {
maxRun = 1;
minRun = -1;
maxSprint = 1;
minSprint = -1;
maxRunAI = 1;
minRunAI = -1;
maxSprintAI = 1;
minSprintAI = -1;
};
};