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1

Event Handler for vehicle breaking the sound barrier

Vehicles
1

State

Open
Issue key
A3G-125
Access
Public
Space
Arma 3
Project
General
Creator
trager
Created
Oct 21, 2026
Views
12
Issue Type
Feature Request
Severity
Just a suggestion
Description

Please add a new Event Handler that triggers when a vehicle breaks the sound barrier (specifically when soundSetSonicBoom[]={}; from CfgVehicles hits).

I want to spawn the vanilla shock cone model "\a3\data_f_jets\particleeffects\shockcone.p3d" exactly when the plane goes supersonic and not use each frame or looping. This will also be useful for other purposes.

Usage examples:

_plane addEventHandler ["SonicBoom", { params ["_vehicle", "_isSupersonic"]; /* do something */ }];
_plane addEventHandler
[
	"SonicBoom",
	{
		params ["_vehicle", "_isSupersonic"];

		if (_isSupersonic) then
		{
			private _cone = createSimpleObject ["\a3\data_f_jets\particleeffects\shockcone.p3d", getPosASL _vehicle];
			_cone attachTo [_vehicle, [0, -4, 0]];
			_cone setVectorDirAndUp [[0, -1, 0], [0, 0, 1]];
			[_cone] spawn
			{
				sleep 1;
				deleteVehicle _this;
			};
		};
	};
];
Reactions

Activity

    about 18 hours ago
  • trager
    created issueabout 18 hours ago

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State

Open
Issue key
A3G-125
Access
Public
Space
Arma 3
Project
General
Creator
trager
Created
Oct 21, 2026
Views
12