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1

Steamworks: SteamAPI_Init failed. Is Steam running?    Game initialization

GeneralGame MasterMultiplayer
1

State

Reviewed
Issue key
ARGF-200
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
manhart
Created
Jul 18, 2026
Views
341
Platform
PC
Game Version
1.7.0.54
Mission
—
Is it modded?
no
Description

Every time I launch the game via Steam, Steam shuts down and an error pops up. The error message states that the connection to Steam has been lost. I’ve reinstalled the game on a new drive, cleared the cache, and run it with administrator privileges. Other games work fine! RU account.

Console file:

16:55:03.062 ENGINE : FileSystem: Adding relative directory 'C:\Users\Rr\Documents\My Games\ArmaReforger\logs\logs_2026-07-03_16-55-03' to filesystem under name logs
16:55:03.062 ENGINE : FileSystem: Adding relative directory 'C:\Users\Rr\Documents\My Games\ArmaReforger\profile' to filesystem under name profile
16:55:03.077 ENGINE : Initializing engine, version 190965
16:55:03.078 ENGINE : Addon dirs:
16:55:03.078 ENGINE : dir: './addons'
16:55:03.078 ENGINE : dir: 'C:/Users/Rr/Documents/My Games/ArmaReforger/addons'
16:55:03.078 ENGINE : Available addons:
16:55:03.078 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
16:55:03.078 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
16:55:03.206 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 14) to filesystem under name ArmaReforger
16:55:03.219 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
16:55:03.219 ENGINE : CPU vendor : GenuineIntel
16:55:03.219 ENGINE : CPU type : 1
16:55:03.219 ENGINE : CPU name : 12th Gen Intel(R) Core(TM) i5-12400F
16:55:03.219 ENGINE : CPU cache info : L1 [Inst 32KB, Data 48KB], L2 [Unif 1280KB], L3 [Unif 18432KB]
16:55:03.219 ENGINE : CPU count logical : 12
16:55:03.219 ENGINE : CPU count physical : 6
16:55:03.219 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
16:55:03.219 RESOURCES : ResourceDB: loading cache (id=0 name=ArmaReforger path=./addons/data/resourceDatabase.rdb)
16:55:03.319 RESOURCES : ResourceDB: loading cache (id=1 name=core path=./addons/core/resourceDatabase.rdb)
16:55:03.335 RESOURCES : ResourceDB: loading cache (id=2 name=profile path=C:\Users\Rr\Documents\My Games\ArmaReforger\profile/resourceDatabase.rdb)
16:55:03.335 RESOURCES : ResourceDB: loading cache (id=3 name=logs path=C:\Users\Rr\Documents\My Games\ArmaReforger\logs\logs_2026-07-03_16-55-03/resourceDatabase.rdb)
16:55:03.419 ENGINE : GameProject load
16:55:03.419 ENGINE : Loaded addons:
16:55:03.419 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
16:55:03.419 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
16:55:03.435 ENGINE : No Enfusion settings file loaded. Continuing with defaults
16:55:03.435 ENGINE : Locale info: system ru-RU (Russian), user ru-RU (Russian)
16:55:04.480 RENDER : (OK) Adapter 'NVIDIA GeForce RTX 4070 SUPER' supports feature level 12_0
16:55:04.496 RENDER : Basic screen setup:
16:55:04.496 RENDER : Back buffer width x height: 2560x1440
16:55:04.496 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
16:55:04.496 RENDER : MSAA : none
16:55:04.596 RENDER : Driver for NVIDIA GeForce RTX 4070 SUPER is from 11.6.2026 (23 days old)
16:55:04.596 RENDER : GPU_NVIDIA (0x10DE) (NVIDIA GeForce RTX 4070 SUPER) with 1 GPU detected, VRAM 11997MB (fast 0MB), shared 16239MB, driver version 610.62
16:55:04.596 RENDER : Detected output devices:
16:55:04.596 RENDER : 2 device/s connected to NVIDIA GeForce RTX 4070 SUPER:
16:55:04.596 RENDER : Generic PnP Monitor (\\.\DISPLAY1), 2560x1440 (offset 0x0), 165Hz
16:55:04.596 RENDER : Generic PnP Monitor (\\.\DISPLAY2), 1920x1080 (offset 2560x0), 60Hz
16:55:04.596 RENDER : Concurrent frames limit 2
16:55:05.714 RENDER : Graphics device features
16:55:05.714 RENDER : Needed:
16:55:05.714 RENDER :
Highest supported shader model: 6.4 (6.0 needed)
16:55:05.714 RENDER : Optional:
16:55:05.714 RENDER : Allow tearing (VSYNC) : 1
16:55:05.714 RENDER :
16 bits : 1
16:55:05.714 RENDER : Resource heap tier : 3
16:55:05.714 RENDER :
Persistent heaps (DRED) : 1
16:55:05.714 RENDER : * DRED 1.2 is supported by compiler
16:55:05.782 RENDER : Main RT format setup.
16:55:05.782 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
16:55:05.782 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
16:55:05.853 ENGINE : Job system settings: coreCount=12, shortJobContextCount=12, shortJobThreadCount=11, longJobThreadCount=5
16:55:05.882 PROFILING : Settings changed took: 2.287600 ms
16:55:06.112 AUDIO : Endpoint: MSI G321CQP (2- NVIDIA High Definition Audio)
16:55:06.112 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
16:55:06.112 AUDIO : Audio client:
16:55:06.112 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
16:55:06.112 RENDER : RENDER : Reload shaders
16:55:06.128 RENDER : Enfusion shader version 54
16:55:06.128 INIT : INIT : ShaderListReload
16:55:06.128 PROFILING : ShaderListReload took: 0.001200 ms
16:55:06.236 AUDIO : Endpoint: MSI G321CQP (2- NVIDIA High Definition Audio)
16:55:06.236 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
16:55:06.236 AUDIO : Audio client:
16:55:06.236 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
16:55:07.020 RENDER : Loaded 3409 newer shader binaries
16:55:07.020 PROFILING : Reload shaders took: 901.333100 ms
16:55:07.091 ENGINE : Initializing inputs.
16:55:07.101 NETWORK : Initializing networking.
16:55:07.101 NETWORK : Using new GameRplScheduler.
16:55:07.101 SCRIPT : SCRIPT : Initializing scripts
16:55:07.101 SCRIPT : SCRIPT : ScriptProjectManager init
16:55:07.101 PROFILING : ScriptProjectManager init took: 0.014900 ms
16:55:07.114 PROFILING : Initializing scripts took: 13.335300 ms
16:55:07.114 ENGINE : Enfusion engine successfully created.
16:55:07.114 PLATFORM (E): Steamworks: SteamAPI_Init failed. Is Steam running? <============================ ERROR=====
16:55:07.114 PLATFORM (E): Could not initialize platform services.
16:55:07.231 ENGINE (E): Unable to initialize the game
16:55:12.500 ENGINE : Game destroyed.
16:55:12.525 RESOURCES (E): ==== Resource leaks ====
16:55:12.525 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1

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Reactions

Activity

    3 months ago
  • manhart
    created issue3 months ago
  • manhart
    changed3 months ago
  • manhart
    changed title toSteamworks: SteamAPI_Init failed. Is Steam running?    Game initialization3 months ago
  • manhart
    added tagMultiplayer3 months ago
  • manhart
    changed3 months ago
  • 3 months ago
  • l909
    changed state to
    REVIEWED
    3 months ago
  • l909
    Moderator
    3 months ago
    l909
    Moderator
    3 months ago

    Hello.
    Could you try to reinstall BattlEye? Make sure to delete all BE related files and folders on your computer

  • manhart
    3 months ago
    manhart
    3 months ago

    ive deleted battlEye. (uninstall script in game folder) --> deleted folder and clear regedit. Then checked files in steam -->steam download files --> install BattleEye ---> run the game. Still the same errror :(

  • 3 months ago
  • l909
    Moderator
    3 months ago
    l909
    Moderator
    3 months ago

    Thank you.
    Unfortunately there is nothing else we can suggest.
    If the steam fails to init (and possibly crashes even) there is nothing game could do with it. Game integrity could be corrupted or even Steam itself might be corrupted.

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State

Reviewed
Issue key
ARGF-200
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
manhart
Created
Jul 18, 2026
Views
341